From 62b7064e903fa04a403282ff2af55856da3e037d Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 6 Apr 2020 19:58:28 +0200 Subject: [PATCH] Corrected issue with depth initialization #1179 --- src/rlgl.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/rlgl.h b/src/rlgl.h index 261e792f8..72a6e3986 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1700,7 +1700,8 @@ void rlglInit(int width, int height) //RLGL.State.draws[i].RLGL.State.modelview = MatrixIdentity(); } - RLGL.State.drawsCounter = 1; + RLGL.State.drawsCounter = 1; // Reset draws counter + RLGL.State.currentDepth = -1.0f; // Reset depth value // Init RLGL.State.stack matrices (emulating OpenGL 1.1) for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = MatrixIdentity(); @@ -1709,6 +1710,7 @@ void rlglInit(int width, int height) RLGL.State.projection = MatrixIdentity(); RLGL.State.modelview = MatrixIdentity(); RLGL.State.currentMatrix = &RLGL.State.modelview; + #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 // Initialize OpenGL default states