Comments tweaks

This commit is contained in:
raysan5 2021-10-23 14:17:26 +02:00
parent 04a4efb591
commit 62965aa6d7

View file

@ -4797,10 +4797,10 @@ static Model LoadGLTF(const char *fileName)
if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4))
{
// Init raylib mesh normals to copy glTF attribute data
// Init raylib mesh tangent to copy glTF attribute data
model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float));
// Load 3 components of float data type into mesh.normals
// Load 4 components of float data type into mesh.tangents
LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents)
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);