WARNING: BREAKING: Renamed CharInfo
to GlyphInfo
and more...
This commit introduces some breaking changes for library consistency, hopefully not too dramatic... Here the full list: - RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name. - RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case. - RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality. - ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint - ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas - Some additional tweaks for consistency
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2 changed files with 72 additions and 47 deletions
52
src/raylib.h
52
src/raylib.h
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@ -282,23 +282,23 @@ typedef struct NPatchInfo {
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int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
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} NPatchInfo;
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// CharInfo, font character info
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typedef struct CharInfo {
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// GlyphInfo, font characters glyphs info
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typedef struct GlyphInfo {
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int value; // Character value (Unicode)
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int offsetX; // Character offset X when drawing
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int offsetY; // Character offset Y when drawing
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int advanceX; // Character advance position X
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Image image; // Character image data
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} CharInfo;
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} GlyphInfo;
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// Font, font texture and CharInfo array data
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// Font, font texture and GlyphInfo array data
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typedef struct Font {
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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int charsPadding; // Padding around the chars
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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CharInfo *chars; // Characters info data
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GlyphInfo *chars; // Characters glyphs info data
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} Font;
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// Camera, defines position/orientation in 3d space
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@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key
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RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
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RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued. Returns 0 when the queue is empty.
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued. Returns 0 when the queue is empty.
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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@ -1217,7 +1217,7 @@ RLAPI Image GenImageGradientRadial(int width, int height, float density, Color i
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RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
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RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
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RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
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RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
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RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
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// Image manipulation functions
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RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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@ -1320,9 +1320,9 @@ RLAPI Font LoadFont(const char *fileName);
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
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RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
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RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
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RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFontData(GlyphInfo *chars, int charsCount); // Unload font chars info data (RAM)
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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@ -1332,20 +1332,30 @@ RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontS
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RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
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RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
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// Text misc. functions
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// Text font info functions
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
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RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font
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RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
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RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
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RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
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// Text strings management functions (no utf8 strings, only byte chars)
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// Text codepoints management functions (unicode characters)
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RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
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RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
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RLAPI int GetCodepointsCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
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RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
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RLAPI const char *CodepointToUTF8(int codepoint, int *byteLength); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
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RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
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// Text strings management functions (no UTF-8 strings, only byte chars)
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// NOTE: Some strings allocate memory internally for returned strings, just be careful!
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RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
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RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
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RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
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RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
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RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
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RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
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RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory must be freed!)
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RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory must be freed!)
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RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
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RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
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RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
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RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
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RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
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@ -1354,14 +1364,6 @@ RLAPI const char *TextToUpper(const char *text); // Get upp
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RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
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RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
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RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
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RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
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// UTF8 text strings management functions
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RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF8 text string, codepoints count returned by parameter
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RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
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RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
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RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF8 encoded string, 0x3f('?') is returned on failure
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RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
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//------------------------------------------------------------------------------------
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// Basic 3d Shapes Drawing Functions (Module: models)
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