Remove unneeded rlPushMatrix()

This commit is contained in:
Ray 2022-06-27 13:27:16 +02:00
parent e9fcc8a391
commit 61e691d94f

View file

@ -785,28 +785,26 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3,
rlSetTexture(texShapes.id); rlSetTexture(texShapes.id);
rlPushMatrix(); rlBegin(RL_QUADS);
rlBegin(RL_QUADS); rlNormal3f(0.0f, 0.0f, 1.0f);
rlNormal3f(0.0f, 0.0f, 1.0f);
// NOTE: Default raylib font character 95 is a white square // NOTE: Default raylib font character 95 is a white square
rlColor4ub(col1.r, col1.g, col1.b, col1.a); rlColor4ub(col1.r, col1.g, col1.b, col1.a);
rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(rec.x, rec.y); rlVertex2f(rec.x, rec.y);
rlColor4ub(col2.r, col2.g, col2.b, col2.a); rlColor4ub(col2.r, col2.g, col2.b, col2.a);
rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
rlVertex2f(rec.x, rec.y + rec.height); rlVertex2f(rec.x, rec.y + rec.height);
rlColor4ub(col3.r, col3.g, col3.b, col3.a); rlColor4ub(col3.r, col3.g, col3.b, col3.a);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y + rec.height); rlVertex2f(rec.x + rec.width, rec.y + rec.height);
rlColor4ub(col4.r, col4.g, col4.b, col4.a); rlColor4ub(col4.r, col4.g, col4.b, col4.a);
rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y); rlVertex2f(rec.x + rec.width, rec.y);
rlEnd(); rlEnd();
rlPopMatrix();
rlSetTexture(0); rlSetTexture(0);
} }