REVIEWED: rlLoadFramebuffer()

This commit is contained in:
Ray 2024-02-04 12:13:56 +01:00
parent 80580746e5
commit 615ee9d177
6 changed files with 6 additions and 6 deletions

View file

@ -85,7 +85,7 @@ int main(void)
// Initialize the G-buffer
GBuffer gBuffer = { 0 };
gBuffer.framebuffer = rlLoadFramebuffer(screenWidth, screenHeight);
gBuffer.framebuffer = rlLoadFramebuffer();
if (!gBuffer.framebuffer)
{

View file

@ -158,7 +158,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };
target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer
if (target.id > 0)
{

View file

@ -203,7 +203,7 @@ RenderTexture2D LoadShadowmapRenderTexture(int width, int height)
{
RenderTexture2D target = { 0 };
target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer
target.texture.width = width;
target.texture.height = height;

View file

@ -117,7 +117,7 @@ RenderTexture2D LoadRenderTextureDepthTex(int width, int height)
{
RenderTexture2D target = { 0 };
target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer
target.id = rlLoadFramebuffer(); // Load an empty framebuffer
if (target.id > 0)
{