ADDED: UnloadModelKeepMeshes() #1441
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2 changed files with 43 additions and 7 deletions
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@ -1321,7 +1321,8 @@ RLAPI void DrawGizmo(Vector3 position);
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// Model loading/unloading functions
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RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
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RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
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RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
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RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
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RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
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// Mesh loading/unloading functions
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RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
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