Reworking API upon suggestion.
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c743734235
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3 changed files with 21 additions and 12 deletions
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@ -15,8 +15,9 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowVisible(bool visible); // Set window visibility
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RLAPI void ShowWindow(); // Show the window
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RLAPI bool IsWindowVisible(); // Check if window is currently visible
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RLAPI void HideWindow(); // Hide the window
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RLAPI bool IsWindowHidden(); // Check if window is currently hidden
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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23
src/core.c
23
src/core.c
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@ -831,22 +831,29 @@ void SetWindowSize(int width, int height)
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#endif
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#endif
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}
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}
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// Set window visibility
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// Show the window
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void SetWindowVisible(bool visible)
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void ShowWindow()
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{
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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if (visible) glfwShowWindow(window);
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glfwShowWindow(window);
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else glfwHideWindow(window);
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#endif
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#endif
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}
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}
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// Set window visibility
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// Hide the window
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bool IsWindowVisible()
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void HideWindow()
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{
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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return glfwGetWindowAttrib(window, GLFW_VISIBLE) != GL_FALSE;
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glfwHideWindow(window);
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#endif
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#endif
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return true;
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}
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// Check if window is currently hidden
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bool IsWindowHidden()
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{
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#if defined(PLATFORM_DESKTOP)
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return glfwGetWindowAttrib(window, GLFW_VISIBLE) == GL_FALSE;
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#endif
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return false;
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}
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}
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// Get current screen width
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// Get current screen width
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@ -827,8 +827,9 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowVisible(bool visible); // Set window visibility
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RLAPI void ShowWindow(); // Show the window
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RLAPI bool IsWindowVisible(); // Check if window is currently visible
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RLAPI void HideWindow(); // Hide the window
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RLAPI bool IsWindowHidden(); // Check if window is currently hidden
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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