Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
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27 changed files with 60 additions and 60 deletions
10
src/raylib.h
10
src/raylib.h
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@ -6,7 +6,7 @@
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
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* - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF)
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
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* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
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* - Flexible Materials system, supporting classic maps and PBR maps
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@ -728,10 +728,10 @@ RLAPI void DisableCursor(void); // Disables cu
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void End2dMode(void); // Ends 2D mode with custom camera
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RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
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RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
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RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
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RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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