Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
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6324697ffd
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6045062a05
27 changed files with 60 additions and 60 deletions
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@ -51,13 +51,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -87,7 +87,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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// Draw enemy-box
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DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
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@ -102,7 +102,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
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@ -56,11 +56,11 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, WHITE);
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End3dMode();
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EndMode3D();
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DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
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@ -45,7 +45,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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@ -63,7 +63,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -53,13 +53,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, RED);
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DrawGrid(20, 1.0f);
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End3dMode();
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EndMode3D();
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DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
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DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
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@ -73,13 +73,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, Vector3Zero(), 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -72,13 +72,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(models[currentModel], position, 1.0f, WHITE);
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DrawGrid(10, 1.0);
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End3dMode();
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EndMode3D();
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DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
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@ -120,7 +120,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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// Draw the tower
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DrawModel(tower, towerPos, 1.0, WHITE);
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@ -151,7 +151,7 @@ int main()
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DrawGrid(100, 1.0f);
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End3dMode();
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EndMode3D();
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// Draw some debug GUI text
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DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
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@ -50,7 +50,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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@ -58,7 +58,7 @@ int main()
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DrawGizmo(position); // Draw gizmo
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End3dMode();
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EndMode3D();
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -57,7 +57,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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@ -75,7 +75,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
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@ -60,13 +60,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -137,12 +137,12 @@ int main()
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EndTextureMode();
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// Draw 3D model (recomended to draw 3D always before 2D)
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 10.0f);
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End3dMode();
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EndMode3D();
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// Draw 2D GUI stuff
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DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);
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