Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
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6324697ffd
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6045062a05
27 changed files with 60 additions and 60 deletions
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@ -97,7 +97,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin2dMode(camera);
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BeginMode2D(camera);
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DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
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@ -108,7 +108,7 @@ int main()
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DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
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DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
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End2dMode();
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EndMode2D();
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DrawText("SCREEN AREA", 640, 10, 20, RED);
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@ -61,7 +61,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
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DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
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@ -75,7 +75,7 @@ int main()
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DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
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}
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End3dMode();
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EndMode3D();
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DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 220, 70, BLUE);
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@ -50,14 +50,14 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 320, 133, BLUE);
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@ -46,14 +46,14 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
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@ -63,7 +63,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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if (collision)
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{
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@ -81,7 +81,7 @@ int main()
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DrawRay(ray, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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@ -57,14 +57,14 @@ int main()
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BeginVrDrawing();
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(40, 1.0f);
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End3dMode();
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EndMode3D();
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EndVrDrawing();
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@ -54,14 +54,14 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
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DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
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@ -51,13 +51,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -87,7 +87,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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// Draw enemy-box
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DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
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@ -102,7 +102,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
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@ -56,11 +56,11 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, WHITE);
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End3dMode();
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EndMode3D();
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DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
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@ -45,7 +45,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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@ -63,7 +63,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -53,13 +53,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, mapPosition, 1.0f, RED);
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DrawGrid(20, 1.0f);
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End3dMode();
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EndMode3D();
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DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
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DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
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@ -73,13 +73,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, Vector3Zero(), 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -72,13 +72,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(models[currentModel], position, 1.0f, WHITE);
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DrawGrid(10, 1.0);
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End3dMode();
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EndMode3D();
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DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));
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@ -120,7 +120,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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// Draw the tower
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DrawModel(tower, towerPos, 1.0, WHITE);
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@ -151,7 +151,7 @@ int main()
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DrawGrid(100, 1.0f);
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End3dMode();
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EndMode3D();
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// Draw some debug GUI text
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DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);
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@ -50,7 +50,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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@ -58,7 +58,7 @@ int main()
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DrawGizmo(position); // Draw gizmo
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End3dMode();
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EndMode3D();
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -57,7 +57,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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@ -75,7 +75,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
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@ -60,13 +60,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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End3dMode();
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EndMode3D();
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DrawFPS(10, 10);
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@ -137,12 +137,12 @@ int main()
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EndTextureMode();
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// Draw 3D model (recomended to draw 3D always before 2D)
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 10.0f);
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End3dMode();
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EndMode3D();
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// Draw 2D GUI stuff
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DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);
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@ -151,14 +151,14 @@ int main()
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if (vrDeviceReady) BeginOculusDrawing();
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else BeginVrDrawing();
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(40, 1.0f);
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End3dMode();
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EndMode3D();
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if (vrDeviceReady) EndOculusDrawing();
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else EndVrDrawing();
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@ -159,7 +159,7 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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@ -169,7 +169,7 @@ int main()
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -85,13 +85,13 @@ int main()
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BeginTextureMode(target); // Enable drawing to texture
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED);
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@ -66,13 +66,13 @@ int main()
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -130,13 +130,13 @@ int main()
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BeginTextureMode(target); // Enable drawing to texture
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Begin3dMode(camera);
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BeginMode3D(camera);
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DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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End3dMode();
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EndMode3D();
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EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
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