Reviewed new examples
This commit is contained in:
parent
879c874330
commit
602d2a65dd
4 changed files with 128 additions and 81 deletions
|
@ -5,6 +5,8 @@
|
||||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
|
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
|
* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
@ -20,10 +22,10 @@ int main(void)
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor test");
|
||||||
|
|
||||||
Rectangle scissorArea = { 0, 0, 300, 300};
|
Rectangle scissorArea = { 0, 0, 300, 300 };
|
||||||
bool scissorMode = true;
|
bool scissorMode = true;
|
||||||
|
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
|
@ -31,14 +33,11 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
if (IsKeyPressed(KEY_S))
|
if (IsKeyPressed(KEY_S)) scissorMode = !scissorMode;
|
||||||
{
|
|
||||||
scissorMode = !scissorMode;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Centre the scissor area around the mouse position
|
// Centre the scissor area around the mouse position
|
||||||
scissorArea.x = GetMouseX() - scissorArea.width / 2;
|
scissorArea.x = GetMouseX() - scissorArea.width/2;
|
||||||
scissorArea.y = GetMouseY() - scissorArea.height / 2;
|
scissorArea.y = GetMouseY() - scissorArea.height/2;
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
@ -47,22 +46,17 @@ int main(void)
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
if (scissorMode)
|
if (scissorMode) BeginScissorMode(scissorArea.x, scissorArea.y, scissorArea.width, scissorArea.height);
|
||||||
{
|
|
||||||
BeginScissorMode(scissorArea.x, scissorArea.y, scissorArea.width, scissorArea.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawRectangle(80, 45, 640, 360, RED);
|
// Draw full screen rectangle and some text
|
||||||
DrawRectangleLines(80, 45, 640, 360, BLACK);
|
// NOTE: Only part defined by scissor area will be rendered
|
||||||
|
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), RED);
|
||||||
DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);
|
DrawText("Move the mouse around to reveal this text!", 190, 200, 20, LIGHTGRAY);
|
||||||
|
|
||||||
if (scissorMode)
|
if (scissorMode) EndScissorMode();
|
||||||
{
|
|
||||||
EndScissorMode();
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawRectangleLinesEx(scissorArea, 2, BLACK);
|
DrawRectangleLinesEx(scissorArea, 1, BLACK);
|
||||||
DrawText("Press s to toggle scissor test", 10, 10, 20, DARKGRAY);
|
DrawText("Press S to toggle scissor test", 10, 10, 20, BLACK);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
BIN
examples/core/core_scissor_test.png
Normal file
BIN
examples/core/core_scissor_test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
|
@ -5,13 +5,15 @@
|
||||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
|
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#define MAX_COLORS_COUNT 21 // Number of colors available
|
#define MAX_COLORS_COUNT 23 // Number of colors available
|
||||||
|
|
||||||
int main(void)
|
int main(void)
|
||||||
{
|
{
|
||||||
|
@ -20,107 +22,157 @@ int main(void)
|
||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight,
|
InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");
|
||||||
"raylib [textures] example - texture painting");
|
|
||||||
|
|
||||||
// Different colours to choose from
|
// Colours to choose from
|
||||||
Color colors[MAX_COLORS_COUNT] = {
|
Color colors[MAX_COLORS_COUNT] = {
|
||||||
DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
|
RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN,
|
||||||
GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN,
|
SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN,
|
||||||
LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE};
|
LIGHTGRAY, GRAY, DARKGRAY, BLACK };
|
||||||
|
|
||||||
const char *colorNames[MAX_COLORS_COUNT] = {
|
// Define colorsRecs data (for every rectangle)
|
||||||
"DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
|
Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 };
|
||||||
"DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE",
|
|
||||||
"VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN",
|
|
||||||
"SKYBLUE", "PURPLE", "BEIGE"};
|
|
||||||
|
|
||||||
int colorState = 0;
|
for (int i = 0; i < MAX_COLORS_COUNT; i++)
|
||||||
|
{
|
||||||
|
colorsRecs[i].x = 10 + 30*i + 2*i;
|
||||||
|
colorsRecs[i].y = 10;
|
||||||
|
colorsRecs[i].width = 30;
|
||||||
|
colorsRecs[i].height = 30;
|
||||||
|
}
|
||||||
|
|
||||||
|
int colorSelected = 0;
|
||||||
|
int colorSelectedPrev = colorSelected;
|
||||||
|
int colorMouseHover = 0;
|
||||||
int brushSize = 20;
|
int brushSize = 20;
|
||||||
|
|
||||||
|
Rectangle btnSaveRec = { 750, 10, 40, 30 };
|
||||||
|
bool btnSaveMouseHover = false;
|
||||||
|
|
||||||
// Create a RenderTexture2D to use as a canvas
|
// Create a RenderTexture2D to use as a canvas
|
||||||
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
|
||||||
Color clearColor = RAYWHITE;
|
|
||||||
|
|
||||||
|
// Clear render texture before entering the game loop
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
ClearBackground(clearColor);
|
ClearBackground(colors[0]);
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(120); // Set our game to run at 120 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
Vector2 mousePos = GetMousePosition();
|
||||||
|
|
||||||
// Switch between colors
|
// Switch between colors
|
||||||
if (IsKeyPressed(KEY_RIGHT))
|
if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
|
||||||
colorState++;
|
else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
|
||||||
else if (IsKeyPressed(KEY_LEFT))
|
else if (IsKeyPressed(KEY_UP)) colorSelected -= 3;
|
||||||
colorState--;
|
else if (IsKeyPressed(KEY_DOWN)) colorSelected += 3;
|
||||||
|
|
||||||
if (colorState >= MAX_COLORS_COUNT)
|
for (int i = 0; i < MAX_COLORS_COUNT; i++)
|
||||||
colorState = 0;
|
{
|
||||||
else if (colorState < 0)
|
if (CheckCollisionPointRec(mousePos, colorsRecs[i]))
|
||||||
colorState = MAX_COLORS_COUNT - 1;
|
{
|
||||||
|
colorMouseHover = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else colorMouseHover = -1;
|
||||||
|
}
|
||||||
|
|
||||||
brushSize += GetMouseWheelMove() * 5;
|
if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
if (brushSize < 0)
|
{
|
||||||
brushSize = 0;
|
colorSelected = colorMouseHover;
|
||||||
if (brushSize > 50)
|
colorSelectedPrev = colorSelected;
|
||||||
brushSize = 50;
|
}
|
||||||
|
|
||||||
Vector2 position = GetMousePosition();
|
if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
|
||||||
|
else if (colorSelected < 0) colorSelected = 0;
|
||||||
|
|
||||||
if (IsKeyPressed(KEY_C)) {
|
// Change brush size
|
||||||
|
brushSize += GetMouseWheelMove()*5;
|
||||||
|
if (brushSize < 2) brushSize = 2;
|
||||||
|
if (brushSize > 50) brushSize = 50;
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_C))
|
||||||
|
{
|
||||||
|
// Clear render texture to clear color
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(colors[0]);
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||||
TraceLog(LOG_INFO, "Painting x: %f y: %f", position.x, position.y);
|
{
|
||||||
|
// Paint circle into render texture
|
||||||
|
// NOTE: To avoid discontinuous circles, we could store
|
||||||
|
// previous-next mouse points and just draw a line using brush size
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
DrawCircle(position.x, position.y, brushSize, colors[colorState]);
|
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
|
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
|
||||||
TraceLog(LOG_INFO, "Erasing x: %f y: %f", position.x, position.y);
|
{
|
||||||
|
colorSelected = 0;
|
||||||
|
|
||||||
|
// Erase circle from render texture
|
||||||
BeginTextureMode(target);
|
BeginTextureMode(target);
|
||||||
DrawCircle(position.x, position.y, brushSize, clearColor);
|
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
}
|
}
|
||||||
|
else colorSelected = colorSelectedPrev;
|
||||||
|
|
||||||
if (IsKeyPressed(KEY_S)) {
|
// Check mouse hover save button
|
||||||
TakeScreenshot("textures_mouse_painting.png");
|
if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true;
|
||||||
}
|
else btnSaveMouseHover = false;
|
||||||
|
|
||||||
|
// Image saving logic
|
||||||
|
// NOTE: Saving painted texture to a default named image
|
||||||
|
if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) || IsKeyPressed(KEY_S))
|
||||||
|
{
|
||||||
|
Image image = GetTextureData(target.texture);
|
||||||
|
ImageFlipVertical(&image);
|
||||||
|
ExportImage(image, "my_amazing_texture_painting.png");
|
||||||
|
UnloadImage(image);
|
||||||
|
}
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates
|
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||||
// (left-bottom)
|
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
|
||||||
DrawTextureRec(target.texture, (Rectangle){0, 0, target.texture.width, -target.texture.height}, (Vector2){0, 0}, WHITE);
|
|
||||||
|
|
||||||
// Draw 2d shapes and text over drawn texture
|
// Draw drawing circle for reference
|
||||||
DrawRectangle(0, 9, 380, 60, Fade(LIGHTGRAY, 0.7f));
|
if (mousePos.y > 50)
|
||||||
|
{
|
||||||
|
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
|
||||||
|
else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
|
||||||
|
}
|
||||||
|
|
||||||
DrawText("COLOR:", 10, 15, 20, BLACK);
|
// Draw top panel
|
||||||
DrawText(colorNames[colorState], 130, 15, 20, RED);
|
DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE);
|
||||||
DrawText("< >", 340, 10, 30, DARKBLUE);
|
DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY);
|
||||||
|
|
||||||
DrawText("Size:", 10, 40, 20, BLACK);
|
// Draw color selection rectangles
|
||||||
DrawText(FormatText("%i", brushSize), 130, 40, 20, RED);
|
for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]);
|
||||||
|
DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY);
|
||||||
|
|
||||||
DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorState]);
|
if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f));
|
||||||
|
|
||||||
DrawFPS(700, 15);
|
DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2,
|
||||||
|
colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK);
|
||||||
|
|
||||||
|
// Draw save image button
|
||||||
|
DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover? RED : BLACK);
|
||||||
|
DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover? RED : BLACK);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -128,8 +180,9 @@ int main(void)
|
||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadRenderTexture(target);
|
UnloadRenderTexture(target); // Unload render texture
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
BIN
examples/textures/textures_mouse_painting.png
Normal file
BIN
examples/textures/textures_mouse_painting.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
Loading…
Add table
Add a link
Reference in a new issue