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README.md
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README.md
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@ -87,10 +87,10 @@ assigned to models or used as fullscreen postrocessing shaders.
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Textures module has been improved to support most of the internal texture formats available in OpenGL
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(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT).
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New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person),
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very easy to use, just calling functions: SetCameraMode() and UpdateCamera().
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New camera module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person).
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Camera modes are very easy to use, just calling functions: SetCameraMode() and UpdateCamera().
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New gestures module simplifies getures detection on Android and HTML5 programs.
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New gestures module simplifies gestures detection on Android and HTML5 programs.
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New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces,
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primary intended for tools development, still in experimental state but already fully functional.
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@ -277,7 +277,7 @@ If you are using raylib and you enjoy it, please, [let me know][raysan5].
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If you feel you can help, then, [helpme!](http://www.raylib.com/helpme.htm)
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acknowledgments
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acknowledgements
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---------------
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The following people have contributed in some way to make raylib project a reality. Big thanks to them!
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@ -288,9 +288,9 @@ The following people have contributed in some way to make raylib project a reali
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- Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules.
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- Kevin Gato for improving texture internal formats support and helping on raygui development.
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- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
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- Marc Agüera for testing and using raylib on a real product (Koala Seasons)
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- Daniel Moreno for testing and using raylib on a real product (Koala Seasons)
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- Daniel Gomez for testing and using raylib on a real product (Koala Seasons)
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- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
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- Sergio Martinez for helping on raygui development and tools development.
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