diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c new file mode 100644 index 000000000..4342b1783 --- /dev/null +++ b/examples/models/models_first_person_maze.c @@ -0,0 +1,84 @@ +/******************************************************************************************* +* +* raylib [models] example - first person maze +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze"); + + // Define the camera to look into our 3d world + Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + + Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) + Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) + Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f }); + Model model = LoadModelFromMesh(mesh); + UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM + + // NOTE: By default each cube is mapped to one part of texture atlas + Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture + model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture + + Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position + Vector3 playerPosition = camera.position; // Set player position + + SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map + //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player + + EndMode3D(); + + DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); + DrawRectangleLines(GetScreenWidth() - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(cubicmap); // Unload cubicmap texture + UnloadTexture(texture); // Unload map texture + UnloadModel(model); // Unload map model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/models/models_first_person_maze.png b/examples/models/models_first_person_maze.png new file mode 100644 index 000000000..ed6047e11 Binary files /dev/null and b/examples/models/models_first_person_maze.png differ