Update raylib.h
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1 changed files with 9 additions and 9 deletions
18
src/raylib.h
18
src/raylib.h
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@ -412,14 +412,14 @@ typedef struct RenderTexture2D {
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// RenderTexture type, same as RenderTexture2D
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typedef RenderTexture2D RenderTexture;
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typedef struct NPatch {
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Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
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Rectangle sourceRec; // The 9-patch region in the texture
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Vector2 minSize; // The minimum size the 9-patch can be shrunk to
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float borderWidth[4]; // The widths of the left, top, right and bottom borders
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int padding[4]; // Helps the n-patch contents fit nicely inside
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int type; // The type of this n-patch: 9-patch, 3-patch vertical or 3-patch horizontal
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} NPatch;
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typedef struct NPatchInfo {
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Rectangle sourceRec; // Region in the texture
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int left; // left border offset
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int top; // top border offset
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int right; // right border offset
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int bottom; // bottom border offset
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int type; // layout of the n-patch: 3x3, 1x3 or 3x1
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} NPatchInfo;
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// Font character info
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typedef struct CharInfo {
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@ -1015,7 +1015,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
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RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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RLAPI void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint); //Draw 9x9, 3x1 or 1x3 stretchable Texture2D
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely.
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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