Removed function SetModelTexture()

It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
This commit is contained in:
raysan5 2016-06-24 19:49:36 +02:00
parent b358402cb3
commit 5f7ac64c44
9 changed files with 11 additions and 18 deletions

View file

@ -29,7 +29,7 @@ int main()
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
SetModelTexture(&map, texture); // Bind texture to map model
map.material.texDiffuse = texture; // Set map diffuse texture
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position