REVIEWED: shapes_digital_clock
example
This commit is contained in:
parent
cb369f8df7
commit
5f497d0687
1 changed files with 98 additions and 104 deletions
|
@ -11,113 +11,46 @@
|
|||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl)
|
||||
* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <math.h> // needed for cos & sin functions
|
||||
#include <time.h> // needed to get machine time
|
||||
|
||||
#include <math.h> // Required for: cosf(), sinf()
|
||||
#include <time.h> // Required for: time(), localtime()
|
||||
|
||||
#define DIGIT_SIZE 30
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NORMAL_MODE = 0,
|
||||
HANDS_FREE_MODE,
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum {
|
||||
MODE_NORMAL = 0,
|
||||
MODE_HANDS_FREE,
|
||||
} ClockMode;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
int value;
|
||||
Vector2 origin;
|
||||
float angle;
|
||||
int length;
|
||||
int thickness;
|
||||
Color colour;
|
||||
} Hand;
|
||||
Color color;
|
||||
} ClockHand;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Hand second;
|
||||
Hand minute;
|
||||
Hand hour;
|
||||
ClockMode cm;
|
||||
typedef struct {
|
||||
ClockMode mode;
|
||||
ClockHand second;
|
||||
ClockHand minute;
|
||||
ClockHand hour;
|
||||
} Clock;
|
||||
|
||||
|
||||
void UpdateClock(Clock *clock)
|
||||
{
|
||||
time_t rawtime;
|
||||
struct tm * timeinfo;
|
||||
|
||||
time(&rawtime);
|
||||
timeinfo = localtime(&rawtime);
|
||||
|
||||
// updating datas
|
||||
clock->second.value = timeinfo->tm_sec;
|
||||
clock->minute.value = timeinfo->tm_min;
|
||||
clock->hour.value = timeinfo->tm_hour;
|
||||
|
||||
clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f;
|
||||
clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f;
|
||||
clock->hour.angle -= 90 ;
|
||||
|
||||
clock->minute.angle = (timeinfo->tm_min % 60)*6.0f;
|
||||
clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f;
|
||||
clock->minute.angle -= 90 ;
|
||||
|
||||
clock->second.angle = (timeinfo->tm_sec % 60)*6.0f;
|
||||
clock->second.angle -= 90 ;
|
||||
|
||||
}
|
||||
|
||||
void drawClock(Clock clock)
|
||||
{
|
||||
if (clock.cm == HANDS_FREE_MODE)
|
||||
{
|
||||
DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
|
||||
|
||||
DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
|
||||
|
||||
DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectanglePro(
|
||||
(Rectangle){ clock.second.origin.x,
|
||||
clock.second.origin.y,
|
||||
clock.second.length,
|
||||
clock.second.thickness,
|
||||
}
|
||||
, (Vector2){0, clock.second.thickness/2},
|
||||
clock.second.angle,
|
||||
clock.second.colour
|
||||
);
|
||||
|
||||
DrawRectanglePro(
|
||||
(Rectangle){ clock.minute.origin.x,
|
||||
clock.minute.origin.y,
|
||||
clock.minute.length,
|
||||
clock.minute.thickness,
|
||||
}
|
||||
, (Vector2){0, clock.minute.thickness/2},
|
||||
clock.minute.angle,
|
||||
clock.minute.colour
|
||||
);
|
||||
|
||||
DrawRectanglePro(
|
||||
(Rectangle){ clock.hour.origin.x,
|
||||
clock.hour.origin.y,
|
||||
clock.hour.length,
|
||||
clock.hour.thickness,
|
||||
}
|
||||
, (Vector2){0, clock.hour.thickness/2},
|
||||
clock.hour.angle,
|
||||
clock.hour.colour
|
||||
);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static void UpdateClock(Clock *clock); // Update clock time
|
||||
static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
|
@ -128,31 +61,29 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
|
||||
|
||||
// Initialize clock
|
||||
Clock myClock = {
|
||||
.cm = NORMAL_MODE,
|
||||
.mode = MODE_NORMAL,
|
||||
|
||||
.second.origin = (Vector2){400, 225},
|
||||
.second.angle = 45,
|
||||
.second.length = 140,
|
||||
.second.thickness = 3,
|
||||
.second.colour = BEIGE,
|
||||
.second.color = BEIGE,
|
||||
|
||||
.minute.origin = (Vector2){400, 225},
|
||||
.minute.angle = 10,
|
||||
.minute.length = 130,
|
||||
.minute.thickness = 7,
|
||||
.minute.colour = DARKGRAY,
|
||||
.minute.color = DARKGRAY,
|
||||
|
||||
.hour.origin = (Vector2){400, 225},
|
||||
.hour.angle = 0,
|
||||
.hour.length = 100,
|
||||
.hour.thickness = 7,
|
||||
.hour.colour = BLACK,
|
||||
.hour.color = BLACK,
|
||||
};
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
|
@ -160,23 +91,27 @@ int main(void)
|
|||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE;
|
||||
if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL;
|
||||
else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE;
|
||||
}
|
||||
|
||||
UpdateClock(&myClock);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawCircle(400, 225, 5, BLACK); // center dot
|
||||
drawClock(myClock);
|
||||
DrawCircle(400, 225, 5, BLACK); // Clock center dot
|
||||
|
||||
DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode
|
||||
|
||||
DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY);
|
||||
DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -188,4 +123,63 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Update clock time
|
||||
static void UpdateClock(Clock *clock)
|
||||
{
|
||||
time_t rawtime;
|
||||
struct tm * timeinfo;
|
||||
|
||||
time(&rawtime);
|
||||
timeinfo = localtime(&rawtime);
|
||||
|
||||
// Updating time data
|
||||
clock->second.value = timeinfo->tm_sec;
|
||||
clock->minute.value = timeinfo->tm_min;
|
||||
clock->hour.value = timeinfo->tm_hour;
|
||||
|
||||
clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
|
||||
clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
|
||||
clock->hour.angle -= 90;
|
||||
|
||||
clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
|
||||
clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
|
||||
clock->minute.angle -= 90;
|
||||
|
||||
clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
|
||||
clock->second.angle -= 90;
|
||||
}
|
||||
|
||||
// Draw clock
|
||||
static void DrawClock(Clock clock, Vector2 centerPosition)
|
||||
{
|
||||
if (clock.mode == MODE_HANDS_FREE)
|
||||
{
|
||||
DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY);
|
||||
|
||||
DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
|
||||
|
||||
DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
|
||||
|
||||
DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
|
||||
}
|
||||
else if (clock.mode == MODE_NORMAL)
|
||||
{
|
||||
// Draw hand seconds
|
||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness },
|
||||
(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
|
||||
|
||||
// Draw hand minutes
|
||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness },
|
||||
(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
|
||||
|
||||
// Draw hand hours
|
||||
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
|
||||
(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue