Reviewed templates Makefiles
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7 changed files with 193 additions and 251 deletions
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@ -42,55 +42,64 @@ else
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endif
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ifeq ($(ANDROID_ARCH),ARM)
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ANDROID_ARCH_NAME = armeabi-v7a
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ANDROID_ARCH_NAME = armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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ANDROID_ARCH_NAME = arm64-v8a
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ANDROID_ARCH_NAME = arm64-v8a
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endif
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ifeq ($(ANDROID_ARCH),x86)
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ANDROID_ARCH_NAME = i686
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ANDROID_ARCH_NAME = i686
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endif
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ifeq ($(ANDROID_ARCH),x86_64)
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ANDROID_ARCH_NAME = x86_64
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ANDROID_ARCH_NAME = x86_64
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endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
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JAVA_HOME ?= C:/open-jdk
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ANDROID_HOME ?= C:/android-sdk
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/29.0.3
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ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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# Android project configuration variables
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PROJECT_NAME ?= raylib_game
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PROJECT_LIBRARY_NAME ?= main
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PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
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PROJECT_BUILD_ID ?= android
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PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
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PROJECT_RESOURCES_PATH ?= resources
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PROJECT_SOURCE_FILES ?= raylib_game.c
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NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue
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# Some source files are placed in directories, when compiling to some
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# output directory other than source, that directory must pre-exist.
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# Here we get a list of required folders that need to be created on
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# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
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PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
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PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
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# Android app configuration variables
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APP_LABEL_NAME ?= rGame
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APP_COMPANY_NAME ?= raylib
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APP_PRODUCT_NAME ?= rgame
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APP_VERSION_CODE ?= 1
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APP_VERSION_NAME ?= 1.0
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APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
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APP_LABEL_NAME ?= rGame
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APP_COMPANY_NAME ?= raylib
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APP_PRODUCT_NAME ?= rgame
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APP_VERSION_CODE ?= 1
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APP_VERSION_NAME ?= 1.0
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APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
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APP_SCREEN_ORIENTATION ?= landscape
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APP_KEYSTORE_PASS ?= raylib
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APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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# Library path for libraylib.a/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
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# Define copy command depending on OS
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ifeq ($(OS),Windows_NT)
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COPY_COMMAND ?= copy /Y
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else
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COPY_COMMAND ?= cp -f
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endif
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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@ -107,6 +116,14 @@ ifeq ($(ANDROID_ARCH),ARM64)
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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endif
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ifeq ($(ANDROID_ARCH),x86)
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CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
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endif
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ifeq ($(ANDROID_ARCH),x86_64)
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CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
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endif
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# Compiler flags for arquitecture
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ifeq ($(ANDROID_ARCH),ARM)
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@ -123,7 +140,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(ANDROID_NDK)/sources/android/native_app_glue
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH)
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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@ -153,8 +170,8 @@ all: create_temp_project_dirs \
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compile_project_class \
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compile_project_class_dex \
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create_project_apk_package \
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sign_project_apk_package \
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zipalign_project_apk_package
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zipalign_project_apk_package \
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sign_project_apk_package
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# Create required temp directories for APK building
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create_temp_project_dirs:
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@ -203,12 +220,6 @@ define create_dir
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mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
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endef
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ifeq ($(OS),Windows_NT)
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COPY_COMMAND ?= copy /Y
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else
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COPY_COMMAND ?= cp -f
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endif
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# Copy required shared libs for integration into APK
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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@ -325,7 +336,7 @@ config_project_package:
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# Compile native_app_glue code as static library: obj/libnative_app_glue.a
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compile_native_app_glue:
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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$(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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