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@ -1221,8 +1221,6 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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// Store values in a vector
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// Store values in a vector
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Vector3 deviceCoords = { x, y, z };
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Vector3 deviceCoords = { x, y, z };
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TraceLog(LOG_DEBUG, "Device coordinates: (%f, %f, %f)", deviceCoords.x, deviceCoords.y, deviceCoords.z);
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// Calculate view matrix from camera look at
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// Calculate view matrix from camera look at
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Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
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Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
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@ -2525,8 +2525,6 @@ static Material LoadMTL(const char *fileName)
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{
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{
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// TODO: Support multiple materials in a single .mtl
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// TODO: Support multiple materials in a single .mtl
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sscanf(buffer, "newmtl %127s", mapFileName);
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sscanf(buffer, "newmtl %127s", mapFileName);
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TraceLog(LOG_INFO, "[%s] Loading material...", mapFileName);
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}
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}
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case 'i': // illum int Illumination model
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case 'i': // illum int Illumination model
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{
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{
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