Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 05a - SpriteFont loading and drawing some text with it
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* raylib [text] example - SpriteFont loading and usage
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -17,13 +17,13 @@ int main()
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
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SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
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@ -74,4 +74,4 @@ int main()
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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