Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 06c - Font selection...
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* raylib [text] example - Font selector
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -18,7 +18,7 @@ int main()
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int screenWidth = 800;
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int screenHeight = 150;
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InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection");
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InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont fonts[8]; // SpriteFont array
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@ -52,7 +52,7 @@ int main()
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int framesCounter = 0; // Useful to count frames button is 'active' = clicked
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -141,4 +141,4 @@ int main()
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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