Examples renaming and test examples merge

Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
This commit is contained in:
raysan5 2014-09-21 14:26:42 +02:00
parent 3a0d164a76
commit 5ecb6801fa
84 changed files with 505 additions and 5229 deletions

64
examples/models_planes.c Normal file
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/*******************************************************************************************
*
* raylib [models] example - Draw 3d planes
*
* This example has been created using raylib 1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - 3d planes");
// Define the camera to look into our 3d world
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 4, 4 }, (Vector3){ 0, 45, 0 }, RED);
//DrawPlaneEx((Vector3){ 0, 8, 0 }, (Vector2){ 2, 1 }, (Vector3){ 0, 0, 0 }, 4, 4, SKYBLUE);
DrawGrid(10.0, 1.0);
End3dMode();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}