Examples renaming and test examples merge

Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
This commit is contained in:
raysan5 2014-09-21 14:26:42 +02:00
parent 3a0d164a76
commit 5ecb6801fa
84 changed files with 505 additions and 5229 deletions

View file

@ -72,24 +72,36 @@ endif
# define all object files required
EXAMPLES = \
ex01_basic_window \
ex02a_logo_raylib \
ex02b_basic_shapes \
ex02c_color_palette \
ex03a_input_keys \
ex03b_input_mouse \
ex04a_textures \
ex04b_texture_rectangle \
ex05a_sprite_fonts \
ex05b_rbmf_fonts \
ex06a_color_select \
ex06b_logo_anim \
ex06c_font_select \
ex07a_3d_mode \
ex07b_3d_shapes \
ex07c_3d_models \
ex08_audio
#ex03c_input_gamepad \
core_basic_window \
core_input_keys \
core_input_mouse \
core_mouse_wheel \
core_random_values \
core_color_select \
core_3d_mode \
shapes_logo_raylib \
shapes_basic_shapes \
shapes_color_palette \
shapes_logo_raylib_anim \
textures_logo_raylib \
textures_image_loading \
textures_rectangle \
textures_compressed_dds \
textures_mipmaps \
textures_srcrec_dstrec \
text_sprite_fonts \
text_rbmf_fonts \
text_format_text \
text_font_select \
models_geometric_shapes \
models_planes \
models_billboard \
models_obj_loading \
models_heightmap \
models_cubesmap \
audio_sound_loading \
audio_music_stream \
#core_input_gamepad \
# typing 'make' will invoke the first target entry in the file,
@ -99,82 +111,126 @@ default: examples
# compile all examples
examples: $(EXAMPLES)
# compile example 01 - basic window
ex01_basic_window: ex01_basic_window.c
# compile [core] example - basic window
core_basic_window: core_basic_window.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02a_logo_raylib: ex02a_logo_raylib.c
# compile [core] example - keyboard input
core_input_keys: core_input_keys.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02b_basic_shapes: ex02b_basic_shapes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex02c_color_palette: ex02c_color_palette.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex03a_input_keys: ex03a_input_keys.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex03b_input_mouse: ex03b_input_mouse.c
# compile [core] example - mouse input
core_input_mouse: core_input_mouse.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# compile example 01 - basic window
ex03c_input_gamepad: ex03c_input_gamepad.c
# compile [core] example - gamepad input
core_input_gamepad: core_input_gamepad.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
endif
# compile example 01 - basic window
ex04a_textures: ex04a_textures.c
# compile [core] example - mouse wheel
core_mouse_wheel: core_mouse_wheel.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex04b_texture_rectangle: ex04b_texture_rectangle.c
# compile [core] example - generate random values
core_random_values: core_random_values.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex05a_sprite_fonts: ex05a_sprite_fonts.c
# compile [core] example - color selection (collision detection)
core_color_select: core_color_select.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex05b_rbmf_fonts: ex05b_rbmf_fonts.c
# compile [core] example - 3d mode
core_3d_mode: core_3d_mode.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06a_color_select: ex06a_color_select.c
# compile [shapes] example - raylib logo (with basic shapes)
shapes_logo_raylib: shapes_logo_raylib.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06b_logo_anim: ex06b_logo_anim.c
# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
shapes_basic_shapes: shapes_basic_shapes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06b_shape_select: ex06b_shape_select.c
# compile [shapes] example - raylib color palette
shapes_color_palette: shapes_color_palette.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex06c_font_select: ex06c_font_select.c
# compile [shapes] example - raylib logo animation
shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07a_3d_mode: ex07a_3d_mode.c
# compile [textures] example - raylib logo texture loading
textures_logo_raylib: textures_logo_raylib.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07b_3d_shapes: ex07b_3d_shapes.c
# compile [textures] example - image loading and conversion to texture
textures_image_loading: textures_image_loading.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex07c_3d_models: ex07c_3d_models.c
# compile [textures] example - texture rectangle drawing
textures_rectangle: textures_rectangle.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile example 01 - basic window
ex08_audio: ex08_audio.c
# compile [textures] example - compressed texture loading (DDS)
textures_compressed_dds: textures_compressed_dds.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture mipmaps generation
textures_mipmaps: textures_mipmaps.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [textures] example - texture source and destination rectangles
textures_srcrec_dstrec: textures_srcrec_dstrec.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - sprite fonts loading
text_sprite_fonts: text_sprite_fonts.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - raylib bitmap fonts (rBMF)
text_rbmf_fonts: text_rbmf_fonts.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - text formatting
text_format_text: text_format_text.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [text] example - font selection program
text_font_select: text_font_select.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic geometric 3d shapes
models_geometric_shapes: models_geometric_shapes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - basic window
models_planes: models_planes.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - billboard usage
models_billboard: models_billboard.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - OBJ model loading
models_obj_loading: models_obj_loading.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - heightmap loading
models_heightmap: models_heightmap.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [models] example - cubesmap loading
models_cubesmap: models_cubesmap.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - sound loading and playing (WAV and OGG)
audio_sound_loading: audio_sound_loading.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [audio] example - music stream playing (OGG)
audio_music_stream: audio_music_stream.c
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything