Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
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84 changed files with 505 additions and 5229 deletions
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@ -1,11 +1,14 @@
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/*******************************************************************************************
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*
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* raylib example 03c - Gamepad input
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* raylib [core] example - Gamepad input
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*
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* NOTE: This example requires a Gamepad connected to the system
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* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -18,12 +21,12 @@ int main()
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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Vector2 gamepadMove = { 0, 0 };
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InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
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SetTargetFPS(60); // Set target frames-per-second
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Vector2 gamepadMovement = { 0, 0 };
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SetTargetFPS(60); // Set target frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -33,10 +36,10 @@ int main()
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//----------------------------------------------------------------------------------
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if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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{
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gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
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gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
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ballPosition.x += gamepadMove.x;
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ballPosition.y -= gamepadMove.y;
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ballPosition.x += gamepadMovement.x;
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ballPosition.y -= gamepadMovement.y;
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if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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{
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@ -66,4 +69,4 @@ int main()
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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