Examples renaming and test examples merge

Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
This commit is contained in:
raysan5 2014-09-21 14:26:42 +02:00
parent 3a0d164a76
commit 5ecb6801fa
84 changed files with 505 additions and 5229 deletions

View file

@ -1,13 +1,13 @@
/*******************************************************************************************
*
* raylib example 08 - Audio loading and playing
* raylib [audio] example - Sound loading and playing
*
* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
* NOTE: This example requires OpenAL Soft library installed
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -20,11 +20,12 @@ int main()
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
InitAudioDevice(); // Initialize audio device
Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
//--------------------------------------------------------------------------------------
// Main game loop
@ -32,7 +33,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
//----------------------------------------------------------------------------------
// Draw
@ -41,7 +44,9 @@ int main()
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@ -49,7 +54,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSound(fx); // Unload sound data
UnloadSound(fxWav); // Unload sound data
UnloadSound(fxOgg); // Unload sound data
CloseAudioDevice(); // Close audio device
@ -57,4 +63,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
}
}