Support 2d camera system -IN PROGRESS-
This commit is contained in:
parent
d8bd8634ab
commit
5ea18b9426
3 changed files with 100 additions and 3 deletions
71
examples/core_2d_camera.c
Normal file
71
examples/core_2d_camera.c
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - 2d camera
|
||||||
|
*
|
||||||
|
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int screenWidth = 800;
|
||||||
|
int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
||||||
|
|
||||||
|
Camera2D camera;
|
||||||
|
|
||||||
|
camera.position = (Vector2){ 0, 0 };
|
||||||
|
camera.origin = (Vector2){ 100, 100 };
|
||||||
|
camera.rotation = 0.0f;
|
||||||
|
camera.zoom = 1.0f;
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
if (IsKeyDown(KEY_RIGHT)) camera.position.x--;
|
||||||
|
else if (IsKeyDown(KEY_LEFT)) camera.position.x++;
|
||||||
|
else if (IsKeyDown(KEY_UP)) camera.position.y++;
|
||||||
|
else if (IsKeyDown(KEY_DOWN)) camera.position.y--;
|
||||||
|
|
||||||
|
if (IsKeyDown(KEY_R)) camera.rotation--;
|
||||||
|
else if (IsKeyDown(KEY_F)) camera.rotation++;
|
||||||
|
|
||||||
|
if (IsKeyDown(KEY_W)) camera.zoom += 0.005f;
|
||||||
|
if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f;
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawingEx(camera);
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
|
||||||
|
|
||||||
|
DrawRectangle(0, 300, screenWidth, 50, GRAY);
|
||||||
|
DrawRectangle(400, 250, 40, 40, RED);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
21
src/core.c
21
src/core.c
|
@ -560,8 +560,25 @@ void BeginDrawing(void)
|
||||||
// NOTE: Not required with OpenGL 3.3+
|
// NOTE: Not required with OpenGL 3.3+
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup drawing canvas with extended parameters
|
// Setup drawing canvas with 2d camera
|
||||||
void BeginDrawingEx(int blendMode, Shader shader, Matrix transform)
|
void BeginDrawingEx(Camera2D camera)
|
||||||
|
{
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
// TODO: Consider origin offset on position, rotation, scaling
|
||||||
|
|
||||||
|
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
|
||||||
|
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
|
||||||
|
Matrix matTranslation = MatrixTranslate(camera.position.x, camera.position.y, 0.0f);
|
||||||
|
Matrix matOrigin = MatrixTranslate(-camera.origin.x, -camera.origin.y, 0.0f);
|
||||||
|
|
||||||
|
Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
||||||
|
|
||||||
|
rlMultMatrixf(MatrixToFloat(matTransform));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup drawing canvas with pro parameters
|
||||||
|
void BeginDrawingPro(int blendMode, Shader shader, Matrix transform)
|
||||||
{
|
{
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
|
|
11
src/raylib.h
11
src/raylib.h
|
@ -315,6 +315,14 @@ typedef struct Camera {
|
||||||
float fovy; // Field-Of-View apperture in Y (degrees)
|
float fovy; // Field-Of-View apperture in Y (degrees)
|
||||||
} Camera;
|
} Camera;
|
||||||
|
|
||||||
|
// Camera2D type, defines a 2d camera
|
||||||
|
typedef struct Camera2D {
|
||||||
|
Vector2 position; // Camera position
|
||||||
|
Vector2 origin; // Camera origin (for rotation and zoom)
|
||||||
|
float rotation; // Camera rotation in degrees
|
||||||
|
float zoom; // Camera zoom (scaling), should be 1.0f by default
|
||||||
|
} Camera2D;
|
||||||
|
|
||||||
// Bounding box type
|
// Bounding box type
|
||||||
typedef struct BoundingBox {
|
typedef struct BoundingBox {
|
||||||
Vector3 min;
|
Vector3 min;
|
||||||
|
@ -528,7 +536,8 @@ int GetScreenHeight(void); // Get current scree
|
||||||
|
|
||||||
void ClearBackground(Color color); // Sets Background Color
|
void ClearBackground(Color color); // Sets Background Color
|
||||||
void BeginDrawing(void); // Setup drawing canvas to start drawing
|
void BeginDrawing(void); // Setup drawing canvas to start drawing
|
||||||
void BeginDrawingEx(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with extended parameters
|
void BeginDrawingEx(Camera2D camera); // Setup drawing canvas with 2d camera
|
||||||
|
void BeginDrawingPro(int blendMode, Shader shader, Matrix transform); // Setup drawing canvas with pro parameters
|
||||||
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
||||||
|
|
||||||
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue