Review Light/Material system
Simplified for the user (more intuitive and clear) Removed lighting module dependency
This commit is contained in:
parent
e5a56fa985
commit
5e7686695f
8 changed files with 110 additions and 320 deletions
19
src/core.c
19
src/core.c
|
@ -519,7 +519,7 @@ void BeginDrawing(void)
|
|||
|
||||
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
|
||||
rlMultMatrixf(GetMatrixVector(downscaleView)); // If downscale required, apply it here
|
||||
rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here
|
||||
|
||||
//rlTranslatef(0.375, 0.375, 0); // HACK to have 2D pixel-perfect drawing on OpenGL 1.1
|
||||
// NOTE: Not required with OpenGL 3.3+
|
||||
|
@ -533,7 +533,7 @@ void BeginDrawingEx(int blendMode, Shader shader, Matrix transform)
|
|||
SetBlendMode(blendMode);
|
||||
SetPostproShader(shader);
|
||||
|
||||
rlMultMatrixf(GetMatrixVector(transform));
|
||||
rlMultMatrixf(MatrixToFloat(transform));
|
||||
}
|
||||
|
||||
// End canvas drawing and Swap Buffers (Double Buffering)
|
||||
|
@ -588,7 +588,7 @@ void Begin3dMode(Camera camera)
|
|||
|
||||
// Setup Camera view
|
||||
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);
|
||||
rlMultMatrixf(GetMatrixVector(matView)); // Multiply MODELVIEW matrix by view matrix (camera)
|
||||
rlMultMatrixf(MatrixToFloat(matView)); // Multiply MODELVIEW matrix by view matrix (camera)
|
||||
}
|
||||
|
||||
// Ends 3D mode and returns to default 2D orthographic mode
|
||||
|
@ -630,6 +630,19 @@ float GetFrameTime(void)
|
|||
return (float)roundedFrameTime; // Time in seconds to run a frame
|
||||
}
|
||||
|
||||
// Converts Color to float array and normalizes
|
||||
float *ColorToFloat(Color color)
|
||||
{
|
||||
static float buffer[4];
|
||||
|
||||
buffer[0] = (float)color.r/255;
|
||||
buffer[1] = (float)color.g/255;
|
||||
buffer[2] = (float)color.b/255;
|
||||
buffer[3] = (float)color.a/255;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Returns a Color struct from hexadecimal value
|
||||
Color GetColor(int hexValue)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue