From 5e45c3c824b61abd94525c1dcd08abc5a10dc613 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 20 Mar 2016 13:39:27 +0100 Subject: [PATCH] Redesign to work as standalone Redesigned to work as standalone and support fordward-compatible context (shaders review) --- src/rlgl.c | 51 +++++++++++++++++++++++++++++++++++++++++++++++---- src/rlgl.h | 6 +++++- 2 files changed, 52 insertions(+), 5 deletions(-) diff --git a/src/rlgl.c b/src/rlgl.c index f9722eda7..b6a179d64 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -32,7 +32,9 @@ #include // Declares malloc() and free() for memory management, rand() #include // Declares strcmp(), strlen(), strtok() -#include "raymath.h" // Required for Vector3 and Matrix functions +#ifndef RLGL_STANDALONE + #include "raymath.h" // Required for Vector3 and Matrix functions +#endif #if defined(GRAPHICS_API_OPENGL_11) #ifdef __APPLE__ // OpenGL include for OSX @@ -298,6 +300,7 @@ static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight); #if defined(RLGL_STANDALONE) static void TraceLog(int msgType, const char *text, ...); +float *MatrixToFloat(Matrix mat); // Converts Matrix to float array #endif #if defined(GRAPHICS_API_OPENGL_ES2) @@ -2581,6 +2584,7 @@ static Shader LoadDefaultShader(void) char fShaderStr[] = "#version 330 \n" "in vec2 fragTexCoord; \n" "in vec4 fragTintColor; \n" + "out vec4 fragColor; \n" #elif defined(GRAPHICS_API_OPENGL_ES2) char fShaderStr[] = "#version 100 \n" "precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) @@ -2590,8 +2594,13 @@ static Shader LoadDefaultShader(void) "uniform sampler2D texture0; \n" "void main() \n" "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0, use texture() instead - " gl_FragColor = texelColor*fragTintColor; \n" +#if defined(GRAPHICS_API_OPENGL_33) + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " fragColor = texelColor*fragTintColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0 + " gl_FragColor = texelColor*fragTintColor; \n" +#endif "} \n"; shader.id = LoadShaderProgram(vShaderStr, fShaderStr); @@ -2651,6 +2660,7 @@ static Shader LoadSimpleShader(void) #if defined(GRAPHICS_API_OPENGL_33) char fShaderStr[] = "#version 330 \n" "in vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" #elif defined(GRAPHICS_API_OPENGL_ES2) char fShaderStr[] = "#version 100 \n" "precision mediump float; \n" // precision required for OpenGL ES2 (WebGL) @@ -2660,8 +2670,13 @@ static Shader LoadSimpleShader(void) "uniform vec4 fragTintColor; \n" "void main() \n" "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" // NOTE: texture2D() is deprecated on OpenGL 3.3 and ES 3.0, use texture() instead +#if defined(GRAPHICS_API_OPENGL_33) + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " fragColor = texelColor*fragTintColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" " gl_FragColor = texelColor*fragTintColor; \n" +#endif "} \n"; shader.id = LoadShaderProgram(vShaderStr, fShaderStr); @@ -3102,4 +3117,32 @@ static void TraceLog(int msgType, const char *text, ...) if (msgType == ERROR) exit(1); } + +// Converts Matrix to float array +// NOTE: Returned vector is a transposed version of the Matrix struct, +// it should be this way because, despite raymath use OpenGL column-major convention, +// Matrix struct memory alignment and variables naming are not coherent +float *MatrixToFloat(Matrix mat) +{ + static float buffer[16]; + + buffer[0] = mat.m0; + buffer[1] = mat.m4; + buffer[2] = mat.m8; + buffer[3] = mat.m12; + buffer[4] = mat.m1; + buffer[5] = mat.m5; + buffer[6] = mat.m9; + buffer[7] = mat.m13; + buffer[8] = mat.m2; + buffer[9] = mat.m6; + buffer[10] = mat.m10; + buffer[11] = mat.m14; + buffer[12] = mat.m3; + buffer[13] = mat.m7; + buffer[14] = mat.m11; + buffer[15] = mat.m15; + + return buffer; +} #endif diff --git a/src/rlgl.h b/src/rlgl.h index 7d50b67ae..1a5260ebb 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -36,7 +36,11 @@ #include "utils.h" // Required for function TraceLog() #endif -#include "raymath.h" +#ifdef RLGL_STANDALONE + #define RAYMATH_STANDALONE +#endif + +#include "raymath.h" // Required for types: Vector3, Matrix // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module,