From 5e2e9aa23e1fcbc78395443a4b0f83404b5557f8 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 8 Jul 2014 10:33:04 +0200 Subject: [PATCH] Corrected bug with DrawModel() --- examples/ex07c_3d_models.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c index e3276b456..25861b1a2 100644 --- a/examples/ex07c_3d_models.c +++ b/examples/ex07c_3d_models.c @@ -29,6 +29,7 @@ int main() Texture2D texture = LoadTexture("resources/catwhite.png"); Model cat = LoadModel("resources/cat.obj"); + SetModelTexture(&cat, texture); // Link texture to model //-------------------------------------------------------------------------------------- // Main game loop @@ -36,10 +37,10 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; - if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; - if (IsKeyPressed(KEY_UP)) position.z -= 0.2; - if (IsKeyPressed(KEY_DOWN)) position.z += 0.2; + if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; + if (IsKeyDown(KEY_UP)) position.z -= 0.2; + if (IsKeyDown(KEY_DOWN)) position.z += 0.2; //---------------------------------------------------------------------------------- // Draw @@ -50,11 +51,11 @@ int main() Begin3dMode(camera); - DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture + DrawModel(cat, position, 0.1f, WHITE); // Draw 3d model with texture DrawGrid(10.0, 1.0); // Draw a grid - DrawGizmo(position, false); + DrawGizmo(position); End3dMode();