Added function: ImageDither()
Corrected some code details
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2 changed files with 134 additions and 29 deletions
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@ -654,6 +654,7 @@ Color *GetImageData(Image image);
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Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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@ -692,6 +693,7 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
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void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
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const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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//------------------------------------------------------------------------------------
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// Basic 3d Shapes Drawing Functions (Module: models)
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159
src/textures.c
159
src/textures.c
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@ -549,8 +549,7 @@ void ImageFormat(Image *image, int newFormat)
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for (int i = 0; i < image->width*image->height; i++)
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{
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((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[k].r*0.299f + (float)pixels[k].g*0.587f + (float)pixels[k].b*0.114f);
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k++;
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((unsigned char *)image->data)[i] = (unsigned char)((float)pixels[i].r*0.299f + (float)pixels[i].g*0.587f + (float)pixels[i].b*0.114f);
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}
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} break;
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@ -570,9 +569,9 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char r = 0;
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unsigned char g = 0;
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unsigned char b = 0;
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for (int i = 0; i < image->width*image->height; i++)
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{
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@ -581,8 +580,6 @@ void ImageFormat(Image *image, int newFormat)
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b = (unsigned char)(round((float)pixels[k].b*31/255));
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((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b;
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k++;
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}
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} break;
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@ -600,23 +597,23 @@ void ImageFormat(Image *image, int newFormat)
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} break;
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case UNCOMPRESSED_R5G5B5A1:
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{
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#define ALPHA_THRESHOLD 50
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a = 1;
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unsigned char r = 0;
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unsigned char g = 0;
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unsigned char b = 0;
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unsigned char a = 0;
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for (int i = 0; i < image->width*image->height; i++)
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{
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r = (unsigned char)(round((float)pixels[k].r*31/255));
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g = (unsigned char)(round((float)pixels[k].g*31/255));
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b = (unsigned char)(round((float)pixels[k].b*31/255));
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a = (pixels[k].a > 50) ? 1 : 0;
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r = (unsigned char)(round((float)pixels[i].r*31/255));
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g = (unsigned char)(round((float)pixels[i].g*31/255));
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b = (unsigned char)(round((float)pixels[i].b*31/255));
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a = (pixels[i].a > ALPHA_THRESHOLD) ? 1 : 0;
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((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1| (unsigned short)a;
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k++;
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((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
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}
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} break;
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@ -624,21 +621,19 @@ void ImageFormat(Image *image, int newFormat)
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{
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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unsigned char r = 0;
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unsigned char g = 0;
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unsigned char b = 0;
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unsigned char a = 0;
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for (int i = 0; i < image->width*image->height; i++)
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{
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r = (unsigned char)(round((float)pixels[k].r*15/255));
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g = (unsigned char)(round((float)pixels[k].g*15/255));
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b = (unsigned char)(round((float)pixels[k].b*15/255));
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a = (unsigned char)(round((float)pixels[k].a*15/255));
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r = (unsigned char)(round((float)pixels[i].r*15/255));
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g = (unsigned char)(round((float)pixels[i].g*15/255));
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b = (unsigned char)(round((float)pixels[i].b*15/255));
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a = (unsigned char)(round((float)pixels[i].a*15/255));
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((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8| (unsigned short)b << 4| (unsigned short)a;
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k++;
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}
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} break;
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@ -664,6 +659,114 @@ void ImageFormat(Image *image, int newFormat)
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}
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}
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// Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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// NOTE: In case selected bpp do not represent an known 16bit format,
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// dithered data is stored in the LSB part of the unsigned short
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
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{
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if (image->format >= 8)
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{
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TraceLog(WARNING, "Compressed data formats can not be dithered");
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return;
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}
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if ((rBpp+gBpp+bBpp+aBpp) > 16)
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{
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TraceLog(WARNING, "Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp));
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}
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else
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{
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Color *pixels = GetImageData(*image);
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free(image->data); // free old image data
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if ((image->format != UNCOMPRESSED_R8G8B8) && (image->format != UNCOMPRESSED_R8G8B8A8))
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{
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TraceLog(WARNING, "Image format is already 16bpp or lower, dithering could have no effect");
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}
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// Define new image format, check if desired bpp match internal known format
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if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = UNCOMPRESSED_R5G6B5;
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else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = UNCOMPRESSED_R5G5B5A1;
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else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = UNCOMPRESSED_R4G4B4A4;
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else
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{
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image->format = 0;
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TraceLog(WARNING, "Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp);
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}
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// NOTE: We will store the dithered data as unsigned short (16bpp)
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image->data = (unsigned short *)malloc(image->width*image->height*sizeof(unsigned short));
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Color oldpixel = WHITE;
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Color newpixel = WHITE;
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int error_r, error_g, error_b;
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unsigned short pixel_r, pixel_g, pixel_b, pixel_a; // Used for 16bit pixel composition
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#define MIN(a,b) (((a)<(b))?(a):(b))
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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oldpixel = pixels[y*image->width + x];
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// TODO: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat())
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newpixel.r = oldpixel.r>>(8 - rBpp); // R bits
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newpixel.g = oldpixel.g>>(8 - gBpp); // G bits
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newpixel.b = oldpixel.b>>(8 - bBpp); // B bits
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newpixel.a = oldpixel.a>>(8 - aBpp); // A bits (not used on dithering)
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// NOTE: Error must be computed between new and old pixel but using same number of bits!
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// We want to know how much color precision we have lost...
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error_r = (int)oldpixel.r - (int)(newpixel.r<<(8 - rBpp));
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error_g = (int)oldpixel.g - (int)(newpixel.g<<(8 - gBpp));
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error_b = (int)oldpixel.b - (int)(newpixel.b<<(8 - bBpp));
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pixels[y*image->width + x] = newpixel;
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// NOTE: Some cases are out of the array and should be ignored
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if (x < (image->width - 1))
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{
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pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)error_r*7.0f/16), 0xff);
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pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)error_g*7.0f/16), 0xff);
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pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)error_b*7.0f/16), 0xff);
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}
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if ((x > 0) && (y < (image->height - 1)))
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{
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pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)error_r*3.0f/16), 0xff);
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pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)error_g*3.0f/16), 0xff);
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pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)error_b*3.0f/16), 0xff);
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}
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if (y < (image->height - 1))
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{
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pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)error_r*5.0f/16), 0xff);
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pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)error_g*5.0f/16), 0xff);
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pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)error_b*5.0f/16), 0xff);
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}
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if ((x < (image->width - 1)) && (y < (image->height - 1)))
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{
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pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)error_r*1.0f/16), 0xff);
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pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)error_g*1.0f/16), 0xff);
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pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)error_b*1.0f/16), 0xff);
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}
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pixel_r = (unsigned short)newpixel.r;
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pixel_g = (unsigned short)newpixel.g;
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pixel_b = (unsigned short)newpixel.b;
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pixel_a = (unsigned short)newpixel.a;
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((unsigned short *)image->data)[y*image->width + x] = (pixel_r<<(gBpp + bBpp + aBpp)) | (pixel_g<<(bBpp + aBpp)) | (pixel_b<<aBpp) | pixel_a;
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}
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}
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free(pixels);
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}
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}
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// Convert image to POT (power-of-two)
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// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
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