Corrected tipo

This commit is contained in:
raysan5 2016-05-10 19:24:25 +02:00
parent aee5d9a390
commit 5c112ff542

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@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
int trianglesCount; // number of triangles to draw
int triangleCount; // number of triangles to draw
BoundingBox bounds; // mesh limits defined by min and max points