Update to version 1.0.3
View CHANGELOG for full list of changes
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@ -17,11 +17,29 @@ int main()
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const char msg1[50] = "THIS IS A custom SPRITE FONT...";
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const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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InitWindow(screenWidth, screenHeight, "raylib example 05a - sprite fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font = LoadSpriteFont("resources/custom_font.png"); // SpriteFont loading
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
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SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
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SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, GetFontBaseSize(font1), -3).x/2;
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fontPosition1.y = screenHeight/2 - GetFontBaseSize(font1)/2 - 80;
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fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, GetFontBaseSize(font2), -2).x/2;
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fontPosition2.y = screenHeight/2 - GetFontBaseSize(font2)/2 - 10;
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fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, GetFontBaseSize(font3), 2).x/2;
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fontPosition3.y = screenHeight/2 - GetFontBaseSize(font3)/2 + 50;
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -29,7 +47,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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@ -38,18 +56,19 @@ int main()
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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// TIP: Use DrawTextEx() function
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/*
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
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*/
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DrawTextEx(font1, msg1, fontPosition1, GetFontBaseSize(font1), -3, WHITE);
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DrawTextEx(font2, msg2, fontPosition2, GetFontBaseSize(font2), -2, WHITE);
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DrawTextEx(font3, msg3, fontPosition3, GetFontBaseSize(font3), 2, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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UnloadSpriteFont(font1); // SpriteFont unloading
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UnloadSpriteFont(font2); // SpriteFont unloading
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UnloadSpriteFont(font3); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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BIN
examples/ex05a_sprite_fonts.exe
Normal file
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 19 KiB |
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@ -9,19 +9,26 @@
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "../raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 560;
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int screenHeight = 800;
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InitWindow(screenWidth, screenHeight, "raylib example 04b - texture rectangle");
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InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font = LoadSpriteFont("resources/custom_font.rbmf"); // SpriteFont loading
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SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
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SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
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SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
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SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
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SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
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SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
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SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
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SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -38,20 +45,31 @@ int main()
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ClearBackground(RAYWHITE);
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// TODO: Comming soon...
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// TIP: Use DrawTextEx() function
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/*
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint);
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*/
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DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON);
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DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE);
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DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN);
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DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE);
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DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE);
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DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME);
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DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD);
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DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font); // SpriteFont unloading
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UnloadSpriteFont(font1); // SpriteFont unloading
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UnloadSpriteFont(font2); // SpriteFont unloading
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UnloadSpriteFont(font3); // SpriteFont unloading
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UnloadSpriteFont(font4); // SpriteFont unloading
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UnloadSpriteFont(font5); // SpriteFont unloading
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UnloadSpriteFont(font6); // SpriteFont unloading
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UnloadSpriteFont(font7); // SpriteFont unloading
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UnloadSpriteFont(font8); // SpriteFont unloading
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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BIN
examples/ex05b_rbmf_fonts.exe
Normal file
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 14 KiB |
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@ -24,7 +24,7 @@ int main()
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InitAudioDevice(); // Initialize audio device
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Sound fx = LoadSound("resources/weird.wav"); // Load WAV audio file
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Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
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//--------------------------------------------------------------------------------------
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// Main game loop
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BIN
examples/resources/fonts/alagard.rbmf
Normal file
BIN
examples/resources/fonts/alpha_beta.rbmf
Normal file
BIN
examples/resources/fonts/custom_alagard.png
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
examples/resources/fonts/custom_jupiter_crash.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
examples/resources/fonts/custom_mecha.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
examples/resources/fonts/jupiter_crash.rbmf
Normal file
BIN
examples/resources/fonts/mecha.rbmf
Normal file
BIN
examples/resources/fonts/pixantiqua.rbmf
Normal file
BIN
examples/resources/fonts/pixelplay.rbmf
Normal file
BIN
examples/resources/fonts/romulus.rbmf
Normal file
BIN
examples/resources/fonts/setback.rbmf
Normal file
BIN
examples/resources/mouse.png
Normal file
After Width: | Height: | Size: 1.7 KiB |