REVIEWED: rlgl defines for consistency

This commit is contained in:
raysan5 2021-07-31 19:46:44 +02:00
parent 3e75a2109d
commit 5b6d83b533
6 changed files with 74 additions and 68 deletions

View file

@ -87,22 +87,17 @@
// Show OpenGL extensions and capabilities detailed logs on init
//#define SUPPORT_GL_DETAILS_INFO 1
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch limits
#elif defined(GRAPHICS_API_OPENGL_ES2)
#define DEFAULT_BATCH_BUFFER_ELEMENTS 2048 // Default internal render batch limits
#endif
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
#define DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
#define DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
#define MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
// Default shader vertex attribute names to set location points
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
@ -191,6 +186,10 @@
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
// models: Configuration values
//------------------------------------------------------------------------------------
#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
//------------------------------------------------------------------------------------
// Module: audio - Configuration Flags