REVIEWED: rlgl defines for consistency
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6 changed files with 74 additions and 68 deletions
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@ -48,6 +48,16 @@
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*
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********************************************************************************************/
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// NOTE: rlgl can be configured just re-defining the following values:
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//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
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//#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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//#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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//#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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//#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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//#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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//#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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//#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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#define RLGL_IMPLEMENTATION
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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@ -57,7 +67,6 @@
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#if defined(__EMSCRIPTEN__)
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#define GLFW_INCLUDE_ES2
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#endif
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#include "GLFW/glfw3.h" // Windows/Context and inputs management
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#include <stdio.h> // Required for: printf()
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