Reviewed rlgl_standalone example
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examples/others/external/include/GLFW/glfw3.h
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examples/others/external/include/GLFW/glfw3.h
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examples/others/external/include/GLFW/glfw3native.h
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examples/others/external/include/GLFW/glfw3native.h
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/*************************************************************************
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* GLFW 3.3 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*! @file glfw3native.h
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* @brief The header of the native access functions.
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*
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* This is the header file of the native access functions. See @ref native for
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* more information.
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*/
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/*! @defgroup native Native access
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* @brief Functions related to accessing native handles.
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*
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* **By using the native access functions you assert that you know what you're
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* doing and how to fix problems caused by using them. If you don't, you
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* shouldn't be using them.**
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*
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* Before the inclusion of @ref glfw3native.h, you may define zero or more
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* window system API macro and zero or more context creation API macros.
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*
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* The chosen backends must match those the library was compiled for. Failure
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* to do this will cause a link-time error.
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*
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* The available window API macros are:
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* * `GLFW_EXPOSE_NATIVE_WIN32`
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* * `GLFW_EXPOSE_NATIVE_COCOA`
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* * `GLFW_EXPOSE_NATIVE_X11`
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* * `GLFW_EXPOSE_NATIVE_WAYLAND`
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* * `GLFW_EXPOSE_NATIVE_MIR`
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*
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* The available context API macros are:
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* * `GLFW_EXPOSE_NATIVE_WGL`
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* * `GLFW_EXPOSE_NATIVE_NSGL`
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* * `GLFW_EXPOSE_NATIVE_GLX`
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* * `GLFW_EXPOSE_NATIVE_EGL`
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* * `GLFW_EXPOSE_NATIVE_OSMESA`
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*
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* These macros select which of the native access functions that are declared
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* and which platform-specific headers to include. It is then up your (by
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* definition platform-specific) code to handle which of these should be
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* defined.
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*/
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_ARB_debug_output
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// callback) but windows.h assumes no one will define APIENTRY before it does
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#if defined(GLFW_APIENTRY_DEFINED)
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#undef APIENTRY
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#undef GLFW_APIENTRY_DEFINED
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#endif
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#include <ApplicationServices/ApplicationServices.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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#include <wayland-client.h>
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#elif defined(GLFW_EXPOSE_NATIVE_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
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#include <GL/osmesa.h>
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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/*! @brief Returns the adapter device name of the specified monitor.
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*
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* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
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* of the specified monitor, or `NULL` if an [error](@ref error_handling)
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* occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
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/*! @brief Returns the display device name of the specified monitor.
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*
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* @return The UTF-8 encoded display device name (for example
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* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
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/*! @brief Returns the `HWND` of the specified window.
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*
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* @return The `HWND` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/*! @brief Returns the `HGLRC` of the specified window.
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*
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* @return The `HGLRC` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
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*
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* @return The `CGDirectDisplayID` of the specified monitor, or
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* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the `NSWindow` of the specified window.
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*
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* @return The `NSWindow` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/*! @brief Returns the `NSOpenGLContext` of the specified window.
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*
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* @return The `NSOpenGLContext` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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/*! @brief Returns the `Display` used by GLFW.
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*
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* @return The `Display` used by GLFW, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI Display* glfwGetX11Display(void);
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/*! @brief Returns the `RRCrtc` of the specified monitor.
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*
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* @return The `RRCrtc` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
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/*! @brief Returns the `RROutput` of the specified monitor.
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*
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* @return The `RROutput` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
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/*! @brief Returns the `Window` of the specified window.
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*
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* @return The `Window` of the specified window, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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/*! @brief Sets the current primary selection to the specified string.
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*
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* @param[in] string A UTF-8 encoded string.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @pointer_lifetime The specified string is copied before this function
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* returns.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref clipboard
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* @sa glfwGetX11SelectionString
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* @sa glfwSetClipboardString
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*
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* @since Added in version 3.3.
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*
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* @ingroup native
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*/
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GLFWAPI void glfwSetX11SelectionString(const char* string);
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/*! @brief Returns the contents of the current primary selection as a string.
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*
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* If the selection is empty or if its contents cannot be converted, `NULL`
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* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
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*
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* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
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* if an [error](@ref error_handling) occurred.
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|
*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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||||||
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* should not free it yourself. It is valid until the next call to @ref
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* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
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||||||
|
* library is terminated.
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||||||
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*
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|
* @thread_safety This function must only be called from the main thread.
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||||||
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*
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|
* @sa @ref clipboard
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* @sa glfwSetX11SelectionString
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* @sa glfwGetClipboardString
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*
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* @since Added in version 3.3.
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*
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* @ingroup native
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*/
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GLFWAPI const char* glfwGetX11SelectionString(void);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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/*! @brief Returns the `GLXContext` of the specified window.
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*
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* @return The `GLXContext` of the specified window, or `NULL` if an
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||||||
|
* [error](@ref error_handling) occurred.
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||||||
|
*
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|
* @thread_safety This function may be called from any thread. Access is not
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||||||
|
* synchronized.
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||||||
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*
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|
* @since Added in version 3.0.
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||||||
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*
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||||||
|
* @ingroup native
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||||||
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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||||||
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||||||
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/*! @brief Returns the `GLXWindow` of the specified window.
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||||||
|
*
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||||||
|
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
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||||||
|
*
|
||||||
|
* @since Added in version 3.2.
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||||||
|
*
|
||||||
|
* @ingroup native
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||||||
|
*/
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GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
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||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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|
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||||
|
* an [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||||
|
/*! @brief Returns the `MirConnection*` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `MirConnection*` used by GLFW, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI MirConnection* glfwGetMirDisplay(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the Mir output ID of the specified monitor.
|
||||||
|
*
|
||||||
|
* @return The Mir output ID of the specified monitor, or zero if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
|
||||||
|
|
||||||
|
/*! @brief Returns the `MirWindow*` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `MirWindow*` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.2.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||||
|
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||||
|
*
|
||||||
|
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||||
|
|
||||||
|
/*! @brief Returns the `EGLContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||||
|
|
||||||
|
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.0.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
|
||||||
|
/*! @brief Retrieves the color buffer associated with the specified window.
|
||||||
|
*
|
||||||
|
* @param[in] window The window whose color buffer to retrieve.
|
||||||
|
* @param[out] width Where to store the width of the color buffer, or `NULL`.
|
||||||
|
* @param[out] height Where to store the height of the color buffer, or `NULL`.
|
||||||
|
* @param[out] format Where to store the OSMesa pixel format of the color
|
||||||
|
* buffer, or `NULL`.
|
||||||
|
* @param[out] buffer Where to store the address of the color buffer, or
|
||||||
|
* `NULL`.
|
||||||
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
|
||||||
|
|
||||||
|
/*! @brief Retrieves the depth buffer associated with the specified window.
|
||||||
|
*
|
||||||
|
* @param[in] window The window whose depth buffer to retrieve.
|
||||||
|
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
|
||||||
|
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
|
||||||
|
* @param[out] bytesPerValue Where to store the number of bytes per depth
|
||||||
|
* buffer element, or `NULL`.
|
||||||
|
* @param[out] buffer Where to store the address of the depth buffer, or
|
||||||
|
* `NULL`.
|
||||||
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
|
||||||
|
|
||||||
|
/*! @brief Returns the `OSMesaContext` of the specified window.
|
||||||
|
*
|
||||||
|
* @return The `OSMesaContext` of the specified window, or `NULL` if an
|
||||||
|
* [error](@ref error_handling) occurred.
|
||||||
|
*
|
||||||
|
* @thread_safety This function may be called from any thread. Access is not
|
||||||
|
* synchronized.
|
||||||
|
*
|
||||||
|
* @since Added in version 3.3.
|
||||||
|
*
|
||||||
|
* @ingroup native
|
||||||
|
*/
|
||||||
|
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /* _glfw3_native_h_ */
|
||||||
|
|
5466
examples/others/external/include/glad.h
vendored
Normal file
5466
examples/others/external/include/glad.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
BIN
examples/others/external/lib/libglfw3.a
vendored
Normal file
BIN
examples/others/external/lib/libglfw3.a
vendored
Normal file
Binary file not shown.
|
@ -5,30 +5,50 @@
|
||||||
* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders but it can also be used.
|
* OpenGL 1.1 does not support shaders but it can also be used.
|
||||||
*
|
*
|
||||||
* Compile rlgl module using:
|
* DEPENDENCIES:
|
||||||
* gcc -c $(RAYLIB_DIR)\raylib\src\rlgl.c -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 /
|
* rlgl.h - OpenGL 1.1 immediate-mode style coding translation layer
|
||||||
* -I$(RAYLIB_DIR)\raylib\src\external -Wall -std=c99
|
* glad.h - OpenGL extensions initialization library (required by rlgl)
|
||||||
|
* raymath.h - 3D math library (required by rlgl)
|
||||||
|
* glfw3 - Windows and context initialization library
|
||||||
*
|
*
|
||||||
* NOTE: rlgl module requires the following header-only files:
|
* rlgl library is provided as a single-file header-only library, this library
|
||||||
* external/glad.h - OpenGL extensions loader (stripped to only required extensions)
|
* allows coding in a pseudo-OpenGL 1.1 style while translating calls to multiple
|
||||||
* shader_distortion.h - Distortion shader for VR
|
* OpenGL versions backends (1.1, 2.1, 3.3, ES 2.0).
|
||||||
* raymath.h - Vector and matrix math functions
|
|
||||||
*
|
*
|
||||||
* Compile example using:
|
* COMPILATION:
|
||||||
* gcc -o rlgl_standalone.exe rlgl_standalone.c rlgl.o -s $(RAYLIB_DIR)\raylib\raylib.rc.o -I$(RAYLIB_DIR)\raylib\src /
|
* gcc -o rlgl_standalone.exe rlgl_standalone.c -s -Iexternal\include -I..\..\src \
|
||||||
* -L. -L$(RAYLIB_DIR)\raylib\src -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99
|
* -L. -Lexternal\lib -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99 \
|
||||||
|
* -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
|
||||||
*
|
*
|
||||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
* LICENSE: zlib/libpng
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
||||||
*
|
*
|
||||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
* This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software:
|
||||||
|
*
|
||||||
|
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||||
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||||
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||||
|
* in the product documentation would be appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||||
|
* as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include <GLFW/glfw3.h> // Windows/Context and inputs management
|
#define RLGL_IMPLEMENTATION
|
||||||
|
|
||||||
#define RLGL_STANDALONE
|
#define RLGL_STANDALONE
|
||||||
#include "rlgl.h" // rlgl library: OpenGL 1.1 immediate-mode style coding
|
#include "rlgl.h" // OpenGL 1.1 immediate-mode style coding
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h> // Windows/Context and inputs management
|
||||||
|
|
||||||
#define RED (Color){ 230, 41, 55, 255 } // Red
|
#define RED (Color){ 230, 41, 55, 255 } // Red
|
||||||
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
93
src/rlgl.h
93
src/rlgl.h
|
@ -460,45 +460,50 @@ void rlUnloadMesh(Mesh *mesh); // Unload me
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
// Shader loading/unloading functions
|
||||||
void UnloadShader(Shader shader); // Unload a custom shader from memory
|
char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
|
Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||||
|
Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
|
||||||
|
void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
Shader GetShaderDefault(void); // Get default shader
|
Shader GetShaderDefault(void); // Get default shader
|
||||||
Texture2D GetTextureDefault(void); // Get default texture
|
Texture2D GetTextureDefault(void); // Get default texture
|
||||||
|
|
||||||
// Shader configuration functions
|
// Shader configuration functions
|
||||||
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
|
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
|
||||||
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
|
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
|
||||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
Matrix GetMatrixModelview(); // Get internal modelview matrix
|
Matrix GetMatrixModelview(); // Get internal modelview matrix
|
||||||
|
|
||||||
|
|
||||||
// Texture maps generation (PBR)
|
// Texture maps generation (PBR)
|
||||||
// NOTE: Required shaders should be provided
|
// NOTE: Required shaders should be provided
|
||||||
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
|
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
|
||||||
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
|
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
|
||||||
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
|
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
|
||||||
Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size); // Generate BRDF texture using cubemap data
|
Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size); // Generate BRDF texture using cubemap data
|
||||||
|
|
||||||
// Shading and blending
|
// Shading begin/end functions
|
||||||
void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
void EndShaderMode(void); // End custom shader drawing (use default shader)
|
void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
// VR simulator functionality
|
// VR control functions
|
||||||
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
|
VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
|
||||||
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
|
void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
|
||||||
void CloseVrSimulator(void); // Close VR simulator for current device
|
void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
|
||||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
void SetVrDistortionShader(Shader shader); // Set VR distortion shader for stereoscopic rendering
|
||||||
void BeginVrDrawing(void); // Begin VR stereo rendering
|
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
void EndVrDrawing(void); // End VR stereo rendering
|
void ToggleVrMode(void); // Enable/Disable VR experience
|
||||||
|
void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
|
void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
|
void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
|
||||||
|
int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
@ -4759,6 +4764,44 @@ void TraceLog(int msgType, const char *text, ...)
|
||||||
|
|
||||||
if (msgType == LOG_ERROR) exit(1);
|
if (msgType == LOG_ERROR) exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get pixel data size in bytes (image or texture)
|
||||||
|
// NOTE: Size depends on pixel format
|
||||||
|
int GetPixelDataSize(int width, int height, int format)
|
||||||
|
{
|
||||||
|
int dataSize = 0; // Size in bytes
|
||||||
|
int bpp = 0; // Bits per pixel
|
||||||
|
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case UNCOMPRESSED_GRAYSCALE: bpp = 8; break;
|
||||||
|
case UNCOMPRESSED_GRAY_ALPHA:
|
||||||
|
case UNCOMPRESSED_R5G6B5:
|
||||||
|
case UNCOMPRESSED_R5G5B5A1:
|
||||||
|
case UNCOMPRESSED_R4G4B4A4: bpp = 16; break;
|
||||||
|
case UNCOMPRESSED_R8G8B8A8: bpp = 32; break;
|
||||||
|
case UNCOMPRESSED_R8G8B8: bpp = 24; break;
|
||||||
|
case UNCOMPRESSED_R32: bpp = 32; break;
|
||||||
|
case UNCOMPRESSED_R32G32B32: bpp = 32*3; break;
|
||||||
|
case UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break;
|
||||||
|
case COMPRESSED_DXT1_RGB:
|
||||||
|
case COMPRESSED_DXT1_RGBA:
|
||||||
|
case COMPRESSED_ETC1_RGB:
|
||||||
|
case COMPRESSED_ETC2_RGB:
|
||||||
|
case COMPRESSED_PVRT_RGB:
|
||||||
|
case COMPRESSED_PVRT_RGBA: bpp = 4; break;
|
||||||
|
case COMPRESSED_DXT3_RGBA:
|
||||||
|
case COMPRESSED_DXT5_RGBA:
|
||||||
|
case COMPRESSED_ETC2_EAC_RGBA:
|
||||||
|
case COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break;
|
||||||
|
case COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
dataSize = width*height*bpp/8; // Total data size in bytes
|
||||||
|
|
||||||
|
return dataSize;
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // RLGL_IMPLEMENTATION
|
#endif // RLGL_IMPLEMENTATION
|
Loading…
Add table
Add a link
Reference in a new issue