Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
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3 changed files with 12 additions and 2 deletions
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@ -37,6 +37,8 @@ int main()
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FIRST_PERSON);
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -45,7 +47,8 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateVrTracking();
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if (IsVrSimulator()) UpdateCamera(&camera);
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else UpdateVrTracking();
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
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//----------------------------------------------------------------------------------
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@ -61,7 +64,7 @@ int main()
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(40, 1.0f);
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End3dMode();
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@ -891,6 +891,7 @@ RLAPI void DestroyLight(Light light); // Des
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RLAPI void InitVrDevice(int vdDevice); // Init VR device
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RLAPI void CloseVrDevice(void); // Close VR device
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RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
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RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
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RLAPI void UpdateVrTracking(void); // Update VR tracking (position and orientation)
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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@ -2710,6 +2710,12 @@ bool IsVrDeviceReady(void)
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return (vrDeviceReady || vrSimulator) && vrEnabled;
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}
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// Detect if VR simulator is running
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bool IsVrSimulator(void)
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{
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return vrSimulator;
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}
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// Enable/Disable VR experience (device or simulator)
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void ToggleVrMode(void)
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{
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