Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
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3 changed files with 12 additions and 2 deletions
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@ -37,6 +37,8 @@ int main()
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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SetCameraMode(camera, CAMERA_FIRST_PERSON);
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SetTargetFPS(90); // Set our game to run at 90 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -45,7 +47,8 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateVrTracking();
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if (IsVrSimulator()) UpdateCamera(&camera);
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else UpdateVrTracking();
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if (IsKeyPressed(KEY_SPACE)) ToggleVrMode();
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//----------------------------------------------------------------------------------
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@ -61,7 +64,7 @@ int main()
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(40, 1.0f);
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End3dMode();
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