Minor format tweaks
This commit is contained in:
parent
776304e8e8
commit
5ad65d9291
3 changed files with 8 additions and 8 deletions
|
@ -62,8 +62,8 @@ int main(void)
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
|
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, cubeScreenPosition.y, 20, BLACK);
|
||||||
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
|
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
@ -21,7 +21,7 @@ int main(void)
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
||||||
|
|
||||||
// Define our custom camera to look into our 3d world
|
// Define our custom camera to look into our 3d world
|
||||||
Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
||||||
|
|
||||||
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
||||||
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
||||||
|
|
|
@ -47,8 +47,8 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
const int screenWidth = 1024;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 768;
|
const int screenHeight = 450;
|
||||||
const char *text;
|
const char *text;
|
||||||
bool gridEnabled = true;
|
bool gridEnabled = true;
|
||||||
bool helpEnabled = false;
|
bool helpEnabled = false;
|
||||||
|
@ -67,9 +67,6 @@ int main(void)
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE);
|
SetCameraMode(camera, CAMERA_FREE);
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Create Bodies
|
// Create Bodies
|
||||||
Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun");
|
Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun");
|
||||||
Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon");
|
Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon");
|
||||||
|
@ -94,6 +91,9 @@ int main(void)
|
||||||
AddBodyChildren(&sun, &pluto);
|
AddBodyChildren(&sun, &pluto);
|
||||||
|
|
||||||
AddBodyChildren(&earth, &moon);
|
AddBodyChildren(&earth, &moon);
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue