Corrected issue on distortion shader

This commit is contained in:
raysan5 2016-06-27 18:59:03 +02:00
parent c4922c9e88
commit 5a4eb34c39
3 changed files with 16 additions and 20 deletions

View file

@ -44,17 +44,13 @@ void main()
// SOURCE: http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17081
// The following two variables need to be set per eye
vec2 LensCenter = fragTexCoord.x < 540 ? LeftLensCenter : RightLensCenter;
vec2 ScreenCenter = fragTexCoord.x < 540 ? LeftScreenCenter : RightScreenCenter;
vec2 LensCenter = fragTexCoord.x < 0.5 ? LeftLensCenter : RightLensCenter;
vec2 ScreenCenter = fragTexCoord.x < 0.5 ? LeftScreenCenter : RightScreenCenter;
vec2 tc = HmdWarp(fragTexCoord, LensCenter);
if (any(bvec2(clamp(tc,ScreenCenter-vec2(0.25,0.5), ScreenCenter+vec2(0.25,0.5)) - tc))) gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
else
{
//tc.x = gl_FragCoord.x < 640 ? (2.0 * tc.x) : (2.0 * (tc.x - 0.5));
gl_FragColor = texture2D(texture0, tc);
}
else gl_FragColor = texture2D(texture0, tc);
/*
// Chromatic aberration is caused when a lens can't focus every color to the same focal point.