REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
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32c0a7a135
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589d606000
1 changed files with 55 additions and 221 deletions
266
src/textures.c
266
src/textures.c
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@ -2524,125 +2524,9 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
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if (dst->format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats");
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else
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{
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// Despite all my efforts for optimization, original implementation is faster...
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// I left here other implementations for future reference
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#define IMAGEDRAW_METHOD02
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#if defined(IMAGEDRAW_METHOD01)
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// Security checks to avoid size and rectangle issues (out of bounds)
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// Check that srcRec is inside src image
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if (srcRec.x < 0) srcRec.x = 0;
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if (srcRec.y < 0) srcRec.y = 0;
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if ((srcRec.x + srcRec.width) > src.width)srcRec.width = src.width - srcRec.x;
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if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y;
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Image srcMod = ImageCopy(src); // Make a copy of source image to work with it
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// Crop source image to desired source rectangle (if required)
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if ((src.width != (int)srcRec.width) && (src.height != (int)srcRec.height))
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{
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ImageCrop(&srcMod, srcRec);
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}
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// Scale source image in case destination rec size is different than source rec size
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if (((int)dstRec.width != (int)srcRec.width) || ((int)dstRec.height != (int)srcRec.height))
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{
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ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height);
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}
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// Check that dstRec is inside dst image
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// Allow negative position within destination with cropping
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if (dstRec.x < 0)
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{
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ImageCrop(&srcMod, (Rectangle) { -dstRec.x, 0, dstRec.width + dstRec.x, dstRec.height });
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dstRec.width = dstRec.width + dstRec.x;
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dstRec.x = 0;
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}
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if ((dstRec.x + dstRec.width) > dst->width)
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{
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ImageCrop(&srcMod, (Rectangle) { 0, 0, dst->width - dstRec.x, dstRec.height });
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dstRec.width = dst->width - dstRec.x;
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}
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if (dstRec.y < 0)
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{
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ImageCrop(&srcMod, (Rectangle) { 0, -dstRec.y, dstRec.width, dstRec.height + dstRec.y });
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dstRec.height = dstRec.height + dstRec.y;
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dstRec.y = 0;
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}
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if ((dstRec.y + dstRec.height) > dst->height)
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{
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ImageCrop(&srcMod, (Rectangle) { 0, 0, dstRec.width, dst->height - dstRec.y });
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dstRec.height = dst->height - dstRec.y;
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}
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// Get image data as Color pixels array to work with it
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Color *dstPixels = GetImageData(*dst);
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Color *srcPixels = GetImageData(srcMod);
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UnloadImage(srcMod); // Source copy not required any more
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Vector4 fsrc, fdst, fout; // Normalized pixel data (ready for operation)
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Vector4 ftint = ColorNormalize(tint); // Normalized color tint
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// Blit pixels, copy source image into destination
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for (int j = (int)dstRec.y; j < (int)(dstRec.y + dstRec.height); j++)
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{
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for (int i = (int)dstRec.x; i < (int)(dstRec.x + dstRec.width); i++)
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{
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// Alpha blending (https://en.wikipedia.org/wiki/Alpha_compositing)
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fdst = ColorNormalize(dstPixels[j*(int)dst->width + i]);
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fsrc = ColorNormalize(srcPixels[(j - (int)dstRec.y)*(int)dstRec.width + (i - (int)dstRec.x)]);
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// Apply color tint to source image
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fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
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if (fout.w <= 0.0f)
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{
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fout.x = 0.0f;
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fout.y = 0.0f;
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fout.z = 0.0f;
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}
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else
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{
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fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
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}
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dstPixels[j*(int)dst->width + i] = (Color){ (unsigned char)(fout.x*255.0f),
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(unsigned char)(fout.y*255.0f),
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(unsigned char)(fout.z*255.0f),
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(unsigned char)(fout.w*255.0f) };
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// TODO: Support other blending options
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}
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}
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Image final = {
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.data = dstPixels,
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.width = dst->width,
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.height = dst->height,
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.format = UNCOMPRESSED_R8G8B8A8,
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.mipmaps = 1
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};
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// NOTE: dstPixels are free() inside ImageFormat()
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ImageFormat(&final, dst->format);
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UnloadImage(*dst);
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*dst = final;
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RL_FREE(srcPixels);
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#endif
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#if defined(IMAGEDRAW_METHOD02)
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Image srcMod = ImageCopy(src); // Make a copy of source image to work with it
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ImageFormat(&srcMod, UNCOMPRESSED_R8G8B8A8); // Convert to R8G8B8A8 to help on blending
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Image srcMod = { 0 }; // Source copy (in case it was required)
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Image *srcPtr = &src; // Pointer to source image
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bool useSrcMod = false; // Track source copy required
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// Source rectangle out-of-bounds security checks
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if (srcRec.x < 0) { srcRec.width -= srcRec.x; srcRec.x = 0; }
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@ -2652,18 +2536,14 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
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// Check if source rectangle needs to be resized to destination rectangle
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// In that case, we make a copy of source and we apply all required transform
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if ((srcRec.width != fabs(dstRec.width - dstRec.x)) || (srcRec.height != fabs(dstRec.height - dstRec.y)))
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if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height))
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{
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ImageCrop(&srcMod, srcRec); // Crop to source rectangle
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srcMod = ImageFromImage(src, srcRec); // Create image from another image
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ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle
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srcRec = (Rectangle){ 0, 0, srcMod.width, srcMod.height };
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}
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// Check if destination format is different than source format and no source copy created yet
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if (dst->format != src.format)
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{
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ImageCrop(&srcMod, srcRec); // Crop to source rectangle
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srcRec = (Rectangle){ 0, 0, srcMod.width, srcMod.height };
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srcPtr = &srcMod;
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useSrcMod = true;
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}
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// Destination rectangle out-of-bounds security checks
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@ -2673,7 +2553,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
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srcRec.width += dstRec.x;
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dstRec.x = 0;
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}
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else if ((dstRec.x + srcMod.width) > dst->width) srcRec.width = dst->width - dstRec.x;
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else if ((dstRec.x + srcPtr->width) > dst->width) srcRec.width = dst->width - dstRec.x;
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if (dstRec.y < 0)
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{
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@ -2681,113 +2561,67 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
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srcRec.height += dstRec.y;
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dstRec.y = 0;
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}
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else if ((dstRec.y + srcMod.height) > dst->height) srcRec.height = dst->height - dstRec.y;
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else if ((dstRec.y + srcPtr->height) > dst->height) srcRec.height = dst->height - dstRec.y;
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if (dst->width < srcRec.width) srcRec.width = dst->width;
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if (dst->height < srcRec.height) srcRec.height = dst->height;
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#define IMAGEDRAW_NO_IMAGEFORMAT
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#if defined(IMAGEDRAW_NO_BLENDING)
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// This method is very fast but no pixels blending is considered
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int dataSize = GetPixelDataSize(dst->width, dst->height, dst->format);
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int bytesPerPixel = dataSize/(dst->width*dst->height);
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// This blitting method is quite fast! The process followed is:
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// for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst]
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// Some optimization ideas:
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// [x] Avoid creating source copy if not required (no resize required)
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// [x] Optimize ImageResize() for pixel format (alternative: ImageResizeNN())
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// [x] Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1)
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// [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?)
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// [x] Consider fast path: no alpha blending required cases (src has no alpha)
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// [x] Consider fast path: same src/dst format with no alpha -> direct line copy
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// [-] GetPixelColor(): Return Vector4 instead of Color, easier for ColorAlphaBlend()
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// Image blitting src -> destination, line by line
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for (int y = 0; y < (int)srcRec.height; y++)
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{
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memcpy((unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x + y*dst->width)*bytesPerPixel,
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(unsigned char *)srcMod.data + ((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x)*bytesPerPixel,
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(int)srcRec.width*bytesPerPixel);
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}
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#endif
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#if defined(IMAGEDRAW_IMAGEFORMAT)
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// This method is slower than expected, it seems ImageFormat() to RGBA and back to original format,
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// combined with alpha blending makes it quite slow
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Color colSrc, colDst, blend;
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bool blendRequired = true;
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// Convert destination to R8G8B8A8 for blending calculation
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int dstFormat = dst->format;
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ImageFormat(dst, UNCOMPRESSED_R8G8B8A8); // Force 4 bytes per pixel with alpha for blending
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// Fast path: Avoid blend if source has no alpha to blend
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if ((tint.a == 255) && ((srcPtr->format == UNCOMPRESSED_GRAYSCALE) || (srcPtr->format == UNCOMPRESSED_R8G8B8) || (srcPtr->format == UNCOMPRESSED_R5G6B5))) blendRequired = false;
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Vector4 fsrc, fdst, fout; // Normalized pixel data (ready for operation)
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Vector4 ftint = ColorNormalize(tint); // Normalized color tint
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unsigned char srcAlpha = 0;
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int strideDst = GetPixelDataSize(dst->width, 1, dst->format);
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int bytesPerPixelDst = strideDst/(dst->width);
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int strideSrc = GetPixelDataSize(srcPtr->width, 1, srcPtr->format);
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int bytesPerPixelSrc = strideSrc/(srcPtr->width);
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unsigned char *pSrcBase = (unsigned char *)srcPtr->data + ((int)srcRec.y*srcPtr->width + (int)srcRec.x)*bytesPerPixelSrc;
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unsigned char *pDstBase = (unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x)*bytesPerPixelDst;
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for (int y = 0; y < (int)srcRec.height; y++)
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{
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for (int x = 0; x < (int)srcRec.width; x++)
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unsigned char *pSrc = pSrcBase;
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unsigned char *pDst = pDstBase;
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// Fast path: Avoid moving pixel by pixel if no blend required and same format
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if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, srcRec.width*bytesPerPixelSrc);
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else
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{
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srcAlpha = ((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x].a;
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if (srcAlpha == 255)
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for (int x = 0; x < (int)srcRec.width; x++)
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{
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((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x] = ((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x];
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}
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else if (srcAlpha > 0)
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{
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// Alpha blending (https://en.wikipedia.org/wiki/Alpha_compositing)
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colSrc = GetPixelColor(pSrc, srcPtr->format);
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colDst = GetPixelColor(pDst, dst->format);
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fdst = ColorNormalize(((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x]);
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fsrc = ColorNormalize(((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x]);
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// Fast path: Avoid blend if source has no alpha to blend
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if (blendRequired) blend = ColorAlphaBlend(colDst, colSrc, tint);
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else blend = colSrc;
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// Apply color tint to source image
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fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
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SetPixelColor(pDst, blend, dst->format);
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
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if (fout.w <= 0.0f)
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{
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fout.x = 0.0f;
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fout.y = 0.0f;
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fout.z = 0.0f;
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}
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else
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{
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fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
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}
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((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x] = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
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// TODO: Support other blending options
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pDst += bytesPerPixelDst;
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pSrc += bytesPerPixelSrc;
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}
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}
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pSrcBase += strideSrc;
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pDstBase += strideDst;
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}
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ImageFormat(dst, dstFormat); // Restore original image format after drawing with blending
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UnloadImage(srcMod); // Unload source modified image
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#endif
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#if defined(IMAGEDRAW_NO_IMAGEFORMAT)
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// This new method is quite fast, it seems it gets the best results!
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// It [formats_src -> blend -> format_dst] per pixel! and it can be further optimized!
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// Some ideas:
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// - Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1)
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// - Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?)
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// - GetPixelColor(): Return Vector4 instead of Color, easier for ColorAlphaBlend()
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// - Consider special src/dst format cases when there is no alpha -> [formats_src -> format_dst]
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Color psrc, pdst, blend;
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int dataSizeDst = GetPixelDataSize(dst->width, dst->height, dst->format);
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int bytesPerPixelDst = dataSizeDst/(dst->width*dst->height);
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int dataSizeSrc = GetPixelDataSize(srcMod.width, srcMod.height, srcMod.format);
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int bytesPerPixelSrc = dataSizeSrc/(srcMod.width*srcMod.height);
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for (int y = 0; y < (int)srcRec.height; y++)
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{
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for (int x = 0; x < (int)srcRec.width; x++)
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{
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psrc = GetPixelColor((unsigned char *)srcMod.data + (((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x)*bytesPerPixelSrc, srcMod.format);
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pdst = GetPixelColor((unsigned char *)dst->data + (((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x)*bytesPerPixelDst, dst->format);
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blend = ColorAlphaBlend(pdst, psrc, tint);
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ColorWrite((unsigned char *)dst->data + (((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x)*bytesPerPixelDst, blend, dst->format);
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}
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}
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UnloadImage(srcMod); // Unload source modified image
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#endif
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#endif
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if (useSrcMod) UnloadImage(srcMod); // Unload source modified image
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}
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}
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