Corrected bug on touch position
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1 changed files with 3 additions and 2 deletions
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@ -193,9 +193,7 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
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#endif
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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static const char *windowTitle; // Window text title...
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static const char *windowTitle; // Window text title...
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@ -1786,6 +1784,9 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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GestureEvent gestureEvent;
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GestureEvent gestureEvent;
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gestureEvent.touchAction = TOUCH_MOVE;
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gestureEvent.touchAction = TOUCH_MOVE;
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// Assign a pointer ID
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gestureEvent.pointerId[0] = 0;
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// Register touch points count
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// Register touch points count
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gestureEvent.pointCount = 1;
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gestureEvent.pointCount = 1;
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