Disable FBO support on OpenGL 2.1 #1290
This commit is contained in:
parent
86a8f1d5d5
commit
57dc8a91dd
1 changed files with 6 additions and 6 deletions
12
src/rlgl.h
12
src/rlgl.h
|
@ -1379,7 +1379,7 @@ void rlTextureParameters(unsigned int id, int param, int value)
|
|||
// Enable rendering to texture (fbo)
|
||||
void rlEnableRenderTexture(unsigned int id)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, id);
|
||||
|
||||
//glDisable(GL_CULL_FACE); // Allow double side drawing for texture flipping
|
||||
|
@ -1390,7 +1390,7 @@ void rlEnableRenderTexture(unsigned int id)
|
|||
// Disable rendering to texture
|
||||
void rlDisableRenderTexture(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
//glEnable(GL_CULL_FACE);
|
||||
|
@ -1446,7 +1446,7 @@ void rlDeleteTextures(unsigned int id)
|
|||
// Unload render texture from GPU memory
|
||||
void rlDeleteRenderTextures(RenderTexture2D target)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
if (target.texture.id > 0) glDeleteTextures(1, &target.texture.id);
|
||||
if (target.depth.id > 0)
|
||||
{
|
||||
|
@ -2224,7 +2224,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
|
|||
{
|
||||
RenderTexture2D target = { 0 };
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
if (useDepthTexture && RLGL.ExtSupported.texDepth) target.depthTexture = true;
|
||||
|
||||
// Create the framebuffer object
|
||||
|
@ -2277,7 +2277,7 @@ RenderTexture2D rlLoadRenderTexture(int width, int height, int format, int depth
|
|||
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
|
||||
void rlRenderTextureAttach(RenderTexture2D target, unsigned int id, int attachType)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.id);
|
||||
|
||||
if (attachType == 0) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
|
||||
|
@ -2296,7 +2296,7 @@ bool rlRenderTextureComplete(RenderTexture target)
|
|||
{
|
||||
bool result = false;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if !defined(GRAPHICS_API_OPENGL_21) && (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, target.id);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue