Minor comments tweaks
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1 changed files with 6 additions and 6 deletions
10
src/raylib.h
10
src/raylib.h
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@ -970,11 +970,11 @@ RLAPI bool IsCursorOnScreen(void); // Check if cu
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
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RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
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RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
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RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
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RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
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RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
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RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
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RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
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RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
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RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
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RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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RLAPI void EndTextureMode(void); // Ends drawing to render texture
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
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@ -1143,7 +1143,7 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke
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// Set texture and rectangle to be used on shapes drawing
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// Set texture and rectangle to be used on shapes drawing
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// NOTE: It can be useful when using basic shapes and one single font,
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// NOTE: It can be useful when using basic shapes and one single font,
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// defining a font char white rectangle would allow drawing everything in a single draw call
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// defining a font char white rectangle would allow drawing everything in a single draw call
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
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// Basic shapes drawing functions
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// Basic shapes drawing functions
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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@ -1232,7 +1232,7 @@ RLAPI void ImageAlphaPremultiply(Image *image);
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
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RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
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RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
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RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
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RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
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RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
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RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
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RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
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RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
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RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
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