Some tweaks and details review

This commit is contained in:
raysan5 2015-12-30 13:35:03 +01:00
parent b894a78385
commit 5659249dfa
3 changed files with 7 additions and 5 deletions

View file

@ -577,7 +577,10 @@ Model LoadModel(const char *fileName)
model = rlglLoadModel(vData); // Upload vertex data to GPU
// Now that vertex data is uploaded to GPU, we can free arrays
// NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2
// NOTE 1: We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes...
// NOTE 2: ...but we could keep CPU vertex data in case we need to update the mesh
/*
if (rlGetVersion() != OPENGL_11)
{
free(vData.vertices);
@ -585,6 +588,7 @@ Model LoadModel(const char *fileName)
free(vData.normals);
free(vData.colors);
}
*/
}
return model;