WARNING: Redesigned SetShaderValue()
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10 changed files with 119 additions and 97 deletions
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@ -79,7 +79,7 @@ int main()
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swirlCenter[1] = screenHeight - mousePosition.y;
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// Send new value to the shader to be used on drawing
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SetShaderValue(shader, swirlCenterLoc, swirlCenter, 2);
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SetShaderValue(shader, swirlCenterLoc, swirlCenter, UNIFORM_VEC2);
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UpdateCamera(&camera); // Update camera
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//----------------------------------------------------------------------------------
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