WARNING: Redesigned SetShaderValue()
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10 changed files with 119 additions and 97 deletions
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@ -158,20 +158,20 @@ Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shade
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void UpdateLightValues(Shader shader, Light light)
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{
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// Send to shader light enabled state and type
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SetShaderValuei(shader, light.enabledLoc, (int[1]){ light.enabled }, 1);
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SetShaderValuei(shader, light.typeLoc, (int[1]){ light.type }, 1);
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SetShaderValue(shader, light.enabledLoc, &light.enabled, UNIFORM_INT);
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SetShaderValue(shader, light.typeLoc, &light.type, UNIFORM_INT);
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// Send to shader light position values
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float position[3] = { light.position.x, light.position.y, light.position.z };
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SetShaderValue(shader, light.posLoc, position, 3);
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SetShaderValue(shader, light.posLoc, position, UNIFORM_VEC3);
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// Send to shader light target position values
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float target[3] = { light.target.x, light.target.y, light.target.z };
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SetShaderValue(shader, light.targetLoc, target, 3);
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SetShaderValue(shader, light.targetLoc, target, UNIFORM_VEC3);
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// Send to shader light color values
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float diff[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255, (float)light.color.b/(float)255, (float)light.color.a/(float)255 };
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SetShaderValue(shader, light.colorLoc, diff, 4);
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SetShaderValue(shader, light.colorLoc, diff, UNIFORM_VEC4);
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}
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#endif // RLIGHTS_IMPLEMENTATION
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