Fix isGpuReady flag on android (#4340)
This commit is contained in:
parent
13178b9373
commit
55e83468c9
1 changed files with 2 additions and 1 deletions
|
@ -74,7 +74,7 @@ typedef struct {
|
||||||
// Global Variables Definition
|
// Global Variables Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
extern CoreData CORE; // Global CORE state context
|
extern CoreData CORE; // Global CORE state context
|
||||||
|
extern bool isGpuReady; // Flag to note GPU has been initialized successfully
|
||||||
static PlatformData platform = { 0 }; // Platform specific data
|
static PlatformData platform = { 0 }; // Platform specific data
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -989,6 +989,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||||
// Initialize OpenGL context (states and resources)
|
// Initialize OpenGL context (states and resources)
|
||||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||||
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||||
|
isGpuReady = true;
|
||||||
|
|
||||||
// Setup default viewport
|
// Setup default viewport
|
||||||
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue