Expose Oculus Rift functionality directly
This commit is contained in:
parent
52cb0d709a
commit
55b9a2479a
2 changed files with 28 additions and 11 deletions
27
src/rlgl.c
27
src/rlgl.c
|
@ -54,12 +54,11 @@
|
|||
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
|
||||
#else
|
||||
#define GLAD_IMPLEMENTATION
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#include "glad.h" // GLAD extensions loading library, includes OpenGL headers
|
||||
#else
|
||||
#else
|
||||
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -86,6 +85,12 @@
|
|||
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#define OCULUSAPI
|
||||
#else
|
||||
#define OCULUSAPI static
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -362,11 +367,13 @@ static char *ReadTextFile(const char *fileName); // Read chars array from text f
|
|||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#if !defined(RLGL_STANDALONE)
|
||||
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
static void CloseOculusDevice(void); // Close Oculus device
|
||||
static void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
|
||||
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
#endif
|
||||
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
|
@ -377,6 +384,8 @@ static OculusLayer InitOculusLayer(ovrSession session);
|
|||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
|
||||
|
@ -3936,7 +3945,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
|
|||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Initialize Oculus device (returns true if success)
|
||||
static bool InitOculusDevice(void)
|
||||
OCULUSAPI bool InitOculusDevice(void)
|
||||
{
|
||||
bool oculusReady = false;
|
||||
|
||||
|
@ -3983,7 +3992,7 @@ static bool InitOculusDevice(void)
|
|||
}
|
||||
|
||||
// Close Oculus device (and unload buffers)
|
||||
static void CloseOculusDevice(void)
|
||||
OCULUSAPI void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
@ -3993,7 +4002,7 @@ static void CloseOculusDevice(void)
|
|||
}
|
||||
|
||||
// Update Oculus head position-orientation tracking
|
||||
static void UpdateOculusTracking(void)
|
||||
OCULUSAPI void UpdateOculusTracking(void)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
|
@ -4016,7 +4025,7 @@ static void UpdateOculusTracking(void)
|
|||
}
|
||||
|
||||
// Setup Oculus buffers for drawing
|
||||
static void BeginOculusDrawing(void)
|
||||
OCULUSAPI void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
@ -4030,7 +4039,7 @@ static void BeginOculusDrawing(void)
|
|||
}
|
||||
|
||||
// Finish Oculus drawing and blit framebuffer to mirror
|
||||
static void EndOculusDrawing(void)
|
||||
OCULUSAPI void EndOculusDrawing(void)
|
||||
{
|
||||
// Unbind current framebuffer (Oculus buffer)
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
|
|
|
@ -363,6 +363,7 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
|
|||
void DestroyLight(Light light); // Destroy a light and take it out of the list
|
||||
|
||||
void TraceLog(int msgType, const char *text, ...);
|
||||
float *MatrixToFloat(Matrix mat);
|
||||
|
||||
void InitVrDevice(int hmdDevice); // Init VR device
|
||||
void CloseVrDevice(void); // Close VR device
|
||||
|
@ -371,6 +372,13 @@ void BeginVrDrawing(void); // Begin VR drawing configuration
|
|||
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
||||
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
|
||||
// Oculus Rift API for direct access the device (no simulator)
|
||||
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
void CloseOculusDevice(void); // Close Oculus device
|
||||
void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
|
||||
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue