Reviewed shader loading message

This commit is contained in:
Ray 2025-02-25 17:50:46 +01:00
parent da8a08006a
commit 557d071fa2
2 changed files with 3 additions and 1 deletions

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@ -57,7 +57,7 @@ int main(void)
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
model.materials[0].shader = shader; // Set shader effect to 3d model
model.materials[0].shader = shader; // Set shader effect to 3d model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position