REVIEWED: Ligthmap example

This commit is contained in:
Ray 2023-05-04 20:35:20 +02:00
parent abcbd9817e
commit 5573f0f1c7
4 changed files with 81 additions and 72 deletions

View file

@ -1,4 +1,5 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec2 fragTexCoord2;
@ -12,9 +13,11 @@ uniform sampler2D texture1;
// Output fragment color
out vec4 finalColor;
void main() {
// Texel color fetching from texture sampler
vec4 texelColor = texture( texture0, fragTexCoord );
vec4 texelColor2 = texture( texture1, fragTexCoord2 );
finalColor = texelColor * texelColor2;
void main()
{
// Texel color fetching from texture sampler
vec4 texelColor = texture(texture0, fragTexCoord);
vec4 texelColor2 = texture(texture1, fragTexCoord2);
finalColor = texelColor * texelColor2;
}

View file

@ -1,4 +1,5 @@
#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
@ -15,13 +16,14 @@ out vec2 fragTexCoord;
out vec2 fragTexCoord2;
out vec4 fragColor;
void main() {
void main()
{
// Send vertex attributes to fragment shader
fragPosition = vec3( matModel * vec4( vertexPosition, 1.0 ) );
fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
fragTexCoord = vertexTexCoord;
fragTexCoord2 = vertexTexCoord2;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvp * vec4( vertexPosition, 1.0 );
gl_Position = mvp*vec4(vertexPosition, 1.0);
}