Update write_depth.fs
This commit is contained in:
parent
3d64598e11
commit
54ccb18e87
1 changed files with 8 additions and 3 deletions
|
@ -1,15 +1,20 @@
|
||||||
#version 330
|
#version 330
|
||||||
|
|
||||||
|
// Input vertex attributes (from vertex shader)
|
||||||
in vec2 fragTexCoord;
|
in vec2 fragTexCoord;
|
||||||
in vec4 fragColor;
|
in vec4 fragColor;
|
||||||
|
|
||||||
|
// Input uniform values
|
||||||
uniform sampler2D texture0;
|
uniform sampler2D texture0;
|
||||||
uniform vec4 colDiffuse;
|
uniform vec4 colDiffuse;
|
||||||
|
|
||||||
|
// Output fragment color
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vec4 texelColor = texture2D(texture0, fragTexCoord);
|
vec4 texelColor = texture(texture0, fragTexCoord);
|
||||||
|
|
||||||
gl_FragColor = texelColor*colDiffuse*fragColor;
|
finalColor = texelColor*colDiffuse*fragColor;
|
||||||
gl_FragDepth = 1.0 - gl_FragCoord.z;
|
gl_FragDepth = 1.0 - finalColor.z;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue